• Posted by Rseding91 on 2016-07-22

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  • Posted by kovarex on 2016-07-15

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  • Posted by Albert on 2016-07-08

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  • Posted by kovarex on 2016-07-01

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  • Posted by albert on 2016-06-24

    Hello Factorians, Most of the week has been spent by tweaking and fixing stuff that keeps coming up for the Monday release. Even though things seem to work reasonably well for us a lot of the reported issues are to be expected. Especially regarding the Matching Server and the [...] read more

  • Posted by cube on 2016-06-17

    Hello all, The hype for the upcoming 0.13.0 release has been growing. There are two news I can give you at the moment. As usual one is "bad" and the other is "good". So let's start with the bad one. The release has been postponed. Now the good one. The [...] read more

  • Posted by kovarex on 2016-06-10

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  • Posted by kovarex on 2016-06-03

    The mod portal is a long awaited feature and it is finally happening! With the release of 0.13, we will be launching the mod portal website, along with an in-game integration. The base of the project was created by the original creator of The mod portal can be [...] read more

  • Posted by kovarex on 2016-05-27

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  • Posted by Tomas on 2016-05-20

    the work on the 0.13 is slowly getting to the final phase and hence it feels like a good time to give an overview of actual multiplayer changes that have been implemented over past couple of weeks. This is a recap and extension of a FFF post that mentioned [...] read more

  • Posted by Robert on 2016-05-13

    0.13 release is getting close. The programming guys are trying to finish the features so we can start internal playtesting and bugfixing next week. The art guys are working hard on the new trains graphics. In the meantime, here's some more information about the circuit network. If you remember [...] read more

  • Posted by kovarex on 2016-05-06

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  • Posted by Cube on 2016-04-29

    The week has been spent mostly on pushing forward in multiple of ongoing areas in the development for 0.13. Robert is working on Combinators, Posila and Vaclav on Fire and Flamethrower Turret, Martin is immersed in Factorio modportal and its integration and Tomas and Ondra have been tweaking some [...] read more

  • Posted by Tomas on 2016-04-22

    originally I intended to dedicate most of the post to the technical aspect of our new Multiplayer User Authorization mechanism that I have been working on in my programming time. Then I thought, hmm it would be nice to start with some project management changes that we are looking [...] read more

  • Posted by kovarex on 2016-04-15

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  • Posted by kovarex on 2016-04-08

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  • Posted by Tomas on 2016-04-01

    past week has been a typical "not-that-much-interesting-is-happening" kind of a week here in the Wube office. Everyone is working on his continuous little sub projects. New and new bugs keep appearing in "should-have-been-stable-long-ago" 0.12 branch. The bugs are then fixed and the cycle continues. It is not easy to [...] read more

  • Posted by kovarex on 2016-03-25

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  • Posted by Klonan on 2016-03-18

    Your friday facts today are written by the community manager Klonan. He's been with us here in the office for nearly 2 months now, working hard marketing the steam release and responding to all the media inquiries sent to our email. He's going to write a little about the [...] read more

  • Posted by kovarex on 2016-03-11

    these Friday Facts are focused solely on our view of gameplay issues in Factorio, and our plans to solve these. We played more Factorio these days as we were testing the multiplayer, and as we played I realized again, that once you reach a certain point in the base [...] read more

  • Posted by kovarex on 2016-03-04

    The tech tree visualisation is getting closer to completion, the examples shown here are showcases of the icon organisation logic. The graphical representation (lines) and some details will be updated with the help of our graphics department, but the result will probably look close to this. The logistics 2 [...] read more

  • Posted by Tomas on 2016-02-26

    what a week. Let's see what has happened. The game launch at Steam has obviously been a highlight of the week (well not just the week=)). However quite a few other "launches" have happened as well. As for the game, together with Steam launch we have launched the game [...] read more

  • Posted by Tomas on 2016-02-23

    Hello, so the functionality to claim Steam Keys has just been deployed to the website. If you have a promotional or paid membership (Transport Belt Repair Man or higher) then you can claim a Steam key on your profile page. There is a section dedicated to Steam Access as can [...] read more

  • Posted by Tomas on 2016-02-19

    so here we go with the last Friday Facts before the big day next Thursday. The 0.12.23 is getting latest tweaks regarding the integration of Steam functionality for sharing saves for one account across different locations (different computers). In the meantime the majority of the dev team has been [...] read more

  • Posted by kovarex on 2016-02-12

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  • Posted by Tomas on 2016-02-05

    the Steam date is looming and we haven't been sitting with the hands in our lap just waiting. So here comes a report of what is going on and what will change with the Steam release on 25th of Feb 2016. We have decided that the Steam release is [...] read more

  • Posted by Robert on 2016-01-30

    Robert here again. It's time for the information I teased about in the previous Friday Facts edition. So the idea is, instead of connecting the circuit wire directly to the entity, you attach a new 1x1 entity, called "Circuit Network Connector". And you then connect the wire to the [...] read more

  • Posted by Robert on 2016-01-22

    This week's Friday Facts is brought to you by Robert aka Twinsen aka that Romanian dude aka the Combinator guy. I'll be talking about the improvements that have been done so far in 0.13 to the circuit network. The previous combinators were quite big. Having a bunch of them [...] read more

  • Posted by Tomas on 2016-01-15

    time is flying by and we have started some serious preparations for the Steam release. Martin and Kuba are making sure that we have the Steam compatible builtds as soon as possible. This basically means that out automated build process time will be doubled (the Steam binaries are different [...] read more

  • Posted by kovarex on 2016-01-08

    Most of my time went into final tweaks of the Fastbuild configuration. It is now used by all windows developers and the deploy script (for versions 0.13+), the original Visual studio files were solemnly removed from the repository today. Martin had some success of using it also in mac [...] read more

  • Posted by Tomas on 2016-01-01

    we have been lucky that the New Years day happens to be on Friday this year. I am happy to wish you all the best for the 2016 both in the real world as well as in your factory worlds. Let the machines work smoothly, the pollution spread slowly [...] read more

  • Posted by kovarex on 2015-12-25

    I complained about compilation times in one of the recent Friday facts, so I had to spend some time improving these to not leave it be empty complains. Factorio has currently more than 1000 cpp files, and the compiler has to process all the header dependencies (including the big [...] read more

  • Posted by Tomas on 2015-12-18

    I just took a short walk around the block to get some inspiration for the Friday Facts (it has been one of those weeks where many things that are not really worth talking about took majority of our time). And it doesn't feel like winter at all outside. More [...] read more

  • Posted by Tomas on 2015-12-11

    after a long long bug fixing period we have declared the 0.12.20 as a stable release. Owing to the great effort of all the developers, the open bugs count at the forums is at unbelievable ... wait for it =) ... 3 items. And one of these will be [...] read more

  • Posted by kovarex on 2015-12-08

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  • Posted by kovarex on 2015-11-27

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  • Posted by kovarex on 2015-11-20

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  • Posted by Tomas on 2015-11-13

    I hope that the powerful constelation of Friday the 13th has brought you good luck or at least good humour. We have seen quite sharp decline in some Factorio related statistics in the past days so it seems that the AAA titles invasion starts to be felt ... many [...] read more

  • Posted by kovarex on 2015-11-06

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  • Posted by Tomas on 2015-10-30

    wednesday (28th of October) was a national holiday here in Czech republic (commemorating the creation of standalone Czechoslowakian republic in the 1918). Still, quite a few of us came to the office. The atmosphere was relaxed (even more than usual) and in the afternoon some people played the recently [...] read more

  • Posted by kovarex on 2015-10-23

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  • Posted by kovarex on 2015-10-16

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  • Posted by Tomas on 2015-10-09

    Hi everyone, another week filled with bug fixing, technology sprites work and general small issues, has passed. Our internal wish to get the 0.12 stable before 0.12.10 release just flew by laughing merrily. But that will not stop us. Step by step we continue=) The title says it all. Tomorrow [...] read more

  • Posted by kovarex on 2015-10-02

    Hello, there is a sickness running around the office this week and I wasn't excluded so there is a growing pile of used tissues on the table while I'm writing this and when Robert talks, he sounds like a creeper from horror movies :) Every game has list like this, [...] read more

  • Posted by Tomas on 2015-09-25

    Hi folks, so this has been one of those weeks when it is suddenly Friday afternoon and you are wondering where did the week go. Fortunately there are the Friday Facts to put myself together and retrace the events=)) One of the tasks has been related to our headless binary. [...] read more

  • Posted by Tomas on 2015-09-18

    Hello, quite unsurprisingly, yet another week has passed (in my experience this has always happened so far:)) and it is the FFF time. Our almost almost fully automatic release mechanism (now only missing the big red button) has taken care of the latest 0.12.8 release which is looking quite good [...] read more

  • Posted by kovarex on 2015-09-11

    Hello, We plan to use the graphiz software to generate the technology tree, as we obviously can't just arrange the technology tree manually if we want to stay mod friendly. Once we have the software integrated, we will have to choose the configuration properly to generate the exact kind of [...] read more

  • Posted by Tomas on 2015-09-04

    Hi everyone, So I have had the whole blog post written down but I had to add this paragraph afterwards. Today I was testing our new mini web application that will handle logins from all our services (website, updater, game itself, forum, mod database). Due to my ignorance I have [...] read more

  • Posted by kovarex on 2015-08-28

    Hello, We managed to release the 0.12.5, and it was actually the first time, the script finished everything without any issue. We could theoretically release while being in a pub next time :) One of the main changes, apart a lot of bugfixing, is that the server can group the [...] read more

  • Posted by Tomas on 2015-08-21

    Hello, The beginning of the week was fun though. We have met with Blue Cube in front of the office door on Monday morning after nine. The extra lock on the office door has been stuck in a funny way and we couldn't get in. So we called a locksmith [...] read more

  • Posted by Tomas on 2015-08-14

    Good day to all, Today the 0.12.4 will be released. It brings another bunch of bugfixes reported by the folks at the forums. One of the biggest annoyances people have been bumping into since the 0.11 has been the connection errors when starting the multiplayer game. Our model until now [...] read more

  • Posted by kovarex on 2015-08-07

    As always come to our forums and let us know what you think. [...] read more

  • Posted by kovarex on 2015-07-31

    Hello, I will start today's Factorio friday facts with a famost quote: Only two things are infinite. The universe and the Factorio map. But i'm unsure about the Factorio map. Albert Einstein. Let us know if you have had fun with the 0.12.0 so far at our forums. [...] read more

  • Posted by Tomas on 2015-07-24

    Good afternoon, We have slowly shifted from the "make new stuff" phase to the "fix new stuff" phase. They are quite different in nature as you can imagine. The "making" phase is rather secluded with lots of new stuff going on internally but a bit less interaction with the community. [...] read more

  • Posted by kovarex on 2015-07-17

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  • Posted by kovarex on 2015-07-10

    Let us know how much you hate us for postponing 0.12 again on our forums :). [...] read more

  • Posted by Tomas on 2015-07-03

    Hello, So the original 0.12.0 projected release day is today. And unfortunately it won't happen. We are almost there but not quite, so we decided to postpone the 0.12.0 release to the next week, which at the moment seems actually very realistic (nothing is 100% though - for instance if [...] read more

  • Posted by Michal on 2015-06-26

    Hello, this week's Friday Facts is brought to you by Michal (one of the new guys). We are getting close to release of 0.12. We're trying to fix as many bugs as we can; trying to get everything stable and polished. Currently we are so busy that we even [...] read more

  • Posted by kovarex on 2015-06-19

    As always come to our forums and let us know what you think. [...] read more

  • Posted by kovarex on 2015-06-12

    Hello, it is starting to be quite hot here and summer just started. We started to play games during Fridays (at least part of the day), and today we played Don't Starve together which is kind of addictive to be honest, so I really had to force myself to [...] read more

  • Posted by kovarex on 2015-06-05

    Hello, To be honest I'm actually super excited about the 3rd week, as most of the annoyances we encountered during our 0.11 stabilisation games are fixed now, so the game will allow us to mass produce in even bigger scale this time. Yes I still enjoy playing Factorio very [...] read more

  • Posted by Robert on 2015-05-29

    This week's Friday Facts is brought to you by Robert, also known as that guy from Romania. I'll be talking a bit about the feature I've been working on: the Combinators. The post is very fresh: Albert worked overnight to bring you the awesome combinator graphics and I integrated [...] read more

  • Posted by Tomas on 2015-05-22

    Good afternoon, The week has been spent patiently working through our list of Trello tasks. The effect of having larger development team is definitely felt. Kovarex keeps saying that 0.12 will be by far the biggest release so far. It will definitely be big. Not only because of the amount [...] read more

  • Posted by kovarex on 2015-05-15

    Hello, it is a great weather here. The weather is actually so nice, that I had to take 4 day vacation last week. It was a paragliding vacation placed in Italy, Basano. It was my first proper flying with the "Factorio" paraglide and the experience was extra fantastic. I was [...] read more

  • Posted by Tomas on 2015-05-08

    Good afternoon, today is the national holiday to commemorate the end of the WWII. Yet, surprisingly quite a few of us have met in the office. But the atmoshpere is very relaxed and we will call it a day early. The week has been spent mostly on smaller tasks (quite [...] read more

  • Posted by kovarex on 2015-05-01

    Hello fellow builders, The smoke particle is moved every tick (60 times per second). The movement is based on it's movement vector (a). The speed of the smoke is slowed down every tick, by multiplying the speed by a modifier (q = 0.995). If I wanted to calculate what is [...] read more

  • Posted by Tomas on 2015-04-24

    Good afternoon, the work on 0.12 are continuing quite well according to the updated roadmap presented in the previous facts. So this is a good opportunity to talk more in depth about one of the upcoming improvements for the Multiplayer - how we plan to deal with the latency. Let's [...] read more

  • Posted by kovarex on 2015-04-17

    Hello factorio builders, I hope you enjoy lists and numbers, because you are going to be fed by these today :). We know it is not perfect, but it got to a point, where the remaining problems are subtle or specific to a certain hardware/software configuration or specific mods. The [...] read more

  • Posted by kovarex on 2015-04-10

    Hello hello, The initial Factorio commit was done 31.3. 2012, so Factorio is in the development for 3 years and 11 days. Our effort in numbers: We already told that our plan for 0.12 contains the chain signals, but it's the time now to explain the details. The chain signals [...] read more

  • Posted by Tomas on 2015-04-03

    Hello hello, the April has started in a crazy manner here in Prague. Last couple of days the weather was switching from winter (cold and snowing) via spring (chilly and rainy) to almost summer (warm and sunny). The nature is definitely playing some April fool's jokes on us. Kovarex took [...] read more

  • Posted by Tomas on 2015-03-27

    Hello guys, this week felt very unfruitful yet we have managed to bring at least some news from the Factorio development. So it is the time of the year when flus and viruses flourish everywhere. The weather is changing fast - one day it is warm and the next one [...] read more

  • Posted by kovarex on 2015-03-20

    Hello Factorians, it feels like the warm spring here is making everyone more friendly here. Even the Factorio office seems to be brighter and happier place. Hard to tell if the reason is getting out of the dark multiplayer tunnel or the spring itself, but whatever the reason it is, [...] read more

  • Posted by Tomas on 2015-03-13

    Hello guys, the winter is not yet completely over in here. Even though we had a few days that felt like real spring still now it is cold and unwelcoming outside. One more reason to stay in the office with a cup of tea and a screen full of Factorio [...] read more

  • Posted by Blue Cube on 2015-03-06

    Today's edition of the Friday Facts has been written by Blue Cube, enjoy! Hello fellow Factorians! This time there will be less of the regular "fixing bugs, fixing multiplayer, designing spaceships" theme from the past weeks and the post will be a little more technical, focusing on the workings [...] read more

  • Posted by Tomas on 2015-02-27

    Hi everyone, today we had a bit of misunderstanding about who will write the regular update so we are coming with the news later than usual. But it is still Friday here (around 10 pm) so still it can be called the Friday Facts :) Kovarex went skiing last week [...] read more

  • Posted by Tomas on 2015-02-20

    Hello, the days here in Prague are getting longer so the afternons (and evenings) in the office are becoming less and less depressive. We have been working with a good consistent effort for the past week and the results are imho there. So the 0.11.16 (the bug version number is [...] read more

  • Posted by kovarex on 2015-02-13

    Hi everyone, We are discussing the details of the endgame goal these days. One of the nice inspiration is the story adaptation by one of the players. The direction we like the most is, that the player builds his rescue ship on the orbit in similar fashion as in the [...] read more

  • Posted by Tomas on 2015-02-06

    Hi everyone, Two months went pass like that and I am back from south India to the winterish Prague. I had a great time full of Yoga, relaxation, new experiences and of course occasional remote work on Factorio over frustratingly bad internet connection. Now my (and whole teams) focus is [...] read more

  • Posted by Kovarex on 2015-01-30

    Hello We released the 0.11.0 exactly 3 months ago. And here we are, 3 months later, still far from the stable release. Our estimate is still the same: just one more month until the stable. There are more reasons of this: The regular comment thread at our forums is ready. [...] read more

  • Posted by Kovarex on 2015-01-23

    Hello These weeks are quite quiet. We (Me and Kuba) are fighting the never ending wall of bugs, and Albert with Pavel (The graphics department) are doing the preparations of the 0.12 endgame graphics. Achieving smooth 60 fps is not as easy goal as one might think, especially in game [...] read more

  • Posted by albert on 2015-01-17

    Imagine yourself living in a perfectly balanced natural environment. With total freedom. A place where your ancestors have been the inhabitors during centuries. Evolving, understanding and being part of this peaceful world and rich ecosystem. Totally integrated. On this land you can get aliment easily, due the lack of [...] read more

  • Posted by kovarex on 2015-01-09

    Albert is back from Spain and Cube is back from vacation, so the Wube is not lonely. Once Tomas gets back from India and Robert moves here, the place will feel fully populated again :) We had 2 releases this week, as the 0.11.9 (released on monday) had some [...] read more

  • Posted by kovarex on 2015-01-02

    I have to admit that the Factorio development is slowed down these days, but it is not stopped because it just can't stop. Or is it because we can't stop? I guess that we have come too far to give up who we are. There is the the parallel [...] read more

  • Posted by kovarex on 2014-12-26

    You would expect that we wouldn't have anything new during christmas, but you couldn't be more wrong, as the Factorio development never stops. For 0.11.7, Tomas prepared the parallel saving/loading which is needed to be able to notify other multiplayer peers about the progress of saving/loading the map. Until [...] read more

  • Posted by Tomas on 2014-12-19

    Hello everyone, so this is a bit of a guest post to regular progress reports on Factorio development. As indicated before I have gone to Mysore, India for a 2-month Yoga study session. It has been three weeks since I have arrived here. I will sum up my observations and [...] read more

  • Posted by kovarex on 2014-12-12

    Hello, we have a nice anniversary of the friday facts today, as we have one friday facts for every bit in the 64bit architecture address size. I believe this is the best time to show some of the 64 pixels per tile graphics experiments as well. The (multiplayer) bugs queue [...] read more

  • Posted by kovarex on 2014-12-05

    Hello, I'm turning 30 today. Few years ago, I was thinking, that I should achieve something great before I get 30. Now I work on Factorio, and I feel like this is the best position for me that could exist. I enjoy it very much and I feel that it [...] read more

  • Posted by kovarex on 2014-11-28

    Hello, Tomas is in India already, so the place is more empty again. The more empty it is, the harder we have to work to make for it :) If you have to put the coal manually into the boiler every few minutes, you would build a transport belt with [...] read more

  • Posted by Tomas on 2014-11-21

    Hi there, we spent quite some time at the GDSession last weekend. The conference was fun, but a bit tiring. I think we are not used to meet many new people at the same time anymore. And there were tons of new people:) The talks were unsurprising but we enjoyed [...] read more

  • Posted by Tomas on 2014-11-14

    Hey guys, here comes the weekly dose of Factorio-world information for you. We have crafted it just before we leave for a gdsession warm-up party. Gdsession is quite a big game development conference here in Prague. This is the first year we are going to participate. And actually tonight we [...] read more

  • Posted by Tomas on 2014-11-07

    Hi folks, a big portion of the past week has been spent with the non-development stuff, mainly related to us moving to a new place. Apart from that we have been putting our breath together to deal with the biggest ever list of bugs so far. On monday we moved [...] read more

  • Posted by Tomas on 2014-10-31

    Ladies (hopefully some) and Gentlemen, the 0.11.0 with first version of the Multiplayer has been released. The multiplayer experience is expected to be really buggy (as we learned today during a test with 4 players), but it is a first step. Oddly enough, our efforts haven't escaped the attention of [...] read more

  • Posted by Tomas on 2014-10-24

    Good afternoon everyone, We have commited to releasing the 0.11.0 on 31st of October 2014. That is next Friday. If all goes well, this will be our Halloween present to the community. But there is a busy week ahead of us:) Apart from regular pre-release craziness, doing significant refactorings the [...] read more

  • Posted by kovarex on 2014-10-17

    Hello, My week was dedicated to the implementation of the gates. It would be shame if we forgot so useful addition in the hassle of the multiplayer stabilisation. The gates are almost finished now, and they make me very happy, so the preview picture of those is the rough visualisation [...] read more

  • Posted by Tomas on 2014-10-10

    Good evening everyone, we have spent the week doing various stuff. Playing and testing the multiplayer game, working on some promised features (yes, talking about the tank) and also sorting out administrative issues. In the end we have signed an agreement to rent a place in the Prague city center [...] read more

  • Posted by kovarex on 2014-10-03

    Hello, as you could get from the caption, the work during the week was pretty frustrating at times, but the more rewarding it felt when the problems were finally fixed. This time I decided to give you another peek to our different kind of bug battles. We spent part of [...] read more

  • Posted by kovarex on 2014-09-26

    Hello, the summer is officially over soon. I have this tradition of denying it by wearing just a t-shirt as long as possible, so I'm getting less and less comfortable outside until I accept the defeat by the cold weather. The experience is, that the short days and ugly weather [...] read more

  • Posted by Tomas on 2014-09-19

    Hello guys, past week has prepared some ups and downs for us. On the up side, we have marked the 0.10.12 as stable and we also moved closer to getting the multiplayer reasonably working. On the down side our reservation for the new office has been cancelled which means we [...] read more

  • Posted by Tomas on 2014-09-12

    Hello Factoriators, greeting from rainy Prague. Bad weather makes perfect environment for making good development progress and that is imho exactly we did this week. Just before we start I have to share this picture I came across when checking out Factorio subreddit. I find it super funny. The Factorio [...] read more

  • Posted by kovarex on 2014-09-05

    Hello, Albert is back to Prague, so today we had 5 people in the same room working today. I can see that the team is growing, and the atmosphere is positive, as everyone is refreshed by the holidays and full of enthusiasm to make Factorio better. We are looking forward [...] read more

  • Posted by Tomas on 2014-08-29

    Hi all, the august is almost over. So is the holiday season (check out a picture from my visit to Beskydy mountains below). It was fun, we charged our (power armor) batteries and now we are ready to take another step and push Factorio forward (looking at you multiplayer!). The [...] read more

  • Posted by kovarex on 2014-08-22

    Hello, apart few bugfixes, there isn't much of a progress this week in the absolute terms. Most of the work done this week was mainly to save time in the long run, so we should be able move forward faster. There are still some bugs in the 0.10.8 but these [...] read more

  • Posted by Tomas on 2014-08-15

    Hello FFF readers, another week, another set of news. Kovarex took some more vacation days for a visit to Slovakia where his relatives live. He will come back on Sunday just in time to switch places with me. I will be off for the whole next week, playing Go, hiking [...] read more

  • Posted by Tomas on 2014-08-08

    Hi all, despite the ongoing vacation period there has been 4 of us meeting at the office for the past two days. I returned from the prolonged yoga weekend, Kovarex came back from the paragliding course (yes he will be getting his own paraglide with Factorio logo on it, I [...] read more

  • Posted by kovarex on 2014-08-01

    Hello, I'm alone here today, Tomas is on yoga camp. We will switch during the weekend, as he will get back, and I will start my paraglide course. I hope you wish me no injury so I can continue to develop Factorio without interruptions. My evil plan was, to work [...] read more

  • Posted by kovarex on 2014-07-25

    Hello, The 0.10.4 should fix 26 different bugs and lots of these are not bound to the 0.10 release. It took longer time to emerge for some of the older problems that were present even in the 0.9 stable version. The reports from the bugfixing work is quite monotonous and [...] read more

  • Posted by Tomas on 2014-07-18

    Hi all, so it feels like the Cucumber time is here. Also known as a Silly season, this is the time of the year when not much is happening on the public scene and newspapers are scrambling for stuff to write about. Seems like we are going through such a [...] read more

  • Posted by Tomas on 2014-07-11

    Hello, magical edition of Friday Facts doesn't bring The Answer to the Ultimate Question of Life, the Universe, and Everything, but it does bring news from our studio and development efforts. Kovarex came back from Greece for couple of days before going on another vacation - a small Go camp [...] read more

  • Posted by Tomas on 2014-07-04

    Hi there, past couple of days have been absolutely wonderful back here in Prague. Pleasant temperatures, mild wind and summer atmosphere. This has made our free time moments even more enjoyable than usual. Another great thing is that our office is situated in an old and sturdy house. So it [...] read more

  • Posted by Tomas on 2014-06-27

    Hello, we have spent another week doing fulltime bugfixing for the 0.10 release. This includes working through the backlog of bugs accumulated for past couple of months as well (quite a few train related bugs have been fixed). The result is 0.10.2 which will be released later today. We had [...] read more

  • Posted by kovarex on 2014-06-20

    Hello, We have no idea how it goes in different gaming projects, but sometimes I feel like we are solving things way too low-level. In this release we were solving a problem with too big buffer sizes in save/load streams, which resulted in not enough memory on 32bit systems. I [...] read more

  • Posted by Tomas on 2014-06-13

    Hi everyone, the 0.10.0 has been out for a week. We were not brave enough to release the 0.10.1 on Friday the 13th, especially when it is a full moon! So it is scheduled for the next Friday. Past week has been spent in the usual "post release manner". Sitting [...] read more

  • Posted by kovarex on 2014-06-06

    Hello, Last Friday, we reserved a week to remove most of the reported bugs, so the experimental release of 0.10.0 would be playable. I estimate that we solved 30% of the known bugs in this time, so I expect at least 2 more weeks to make the 0.10 stable. But [...] read more

  • Posted by Tomas on 2014-05-31

    Hello, so today is Saturday (more specifically half past six on Saturday morning). The point of Friday Facts is that they are written on Friday. So what went wrong? Yesterday we were working all day long to make the promised release happen. We gave up on social life on Friday [...] read more

  • Posted by kovarex on 2014-05-23

    Hello, you can sit tight, because the batch of insiders from the world of Factorio development are here. Factorio is kind of lighthouse that we need to keep an eye on. Always. The last weekend I wanted to clear my mind from the computer fiddling so Tomas had to stay [...] read more

  • Posted by Tomas on 2014-05-20

    Hello guys, just a quick one today. A lot of the people have asked for more payment options, especially the popular Paysafecard. We listened to them. Starting today the Paysafecard is a supported payment method. So if you own one, you can use it to buy the game before the [...] read more

  • Posted by Tomas on 2014-05-16

    Hello, So the last week has been very intense. It was kind of obvious from our sold memberships counter on the front page (skyrocketing through 25k), that the past week has been sales-wise the most successful in all the history of Factorio. More than that. The last week we sold [...] read more

  • Posted by Tomas on 2014-05-09

    Hi guys, the week since releasing the trailer has been a ride. We have got great feedback about the video, lots the requests to make a youtube coverage or blog preview of Factorio and the general awareness of the game is rising. The hedgehog (our mascot) is extremely happy about [...] read more

  • Posted by Tomas on 2014-05-02

    Hello everyone, so it is kind of obvious what the main topic of today's post will be. After months of waiting, the new trailer went public on Thursday (on time - YAY). Michal and Albert were working till like 5 a.m. to finish all the super final details, record the [...] read more

  • Posted by kovarex on 2014-04-25

    Hello, as mentioned in the last update the word about Factorio started to spread much faster than we were used to. We are happy about that and we would like to thank to all the people who helped to spread the word. We have been contacted by several youtubers, and [...] read more

  • Posted by Tomas on 2014-04-21

    Hi all, this weekend has been very busy. For our sales counter. On Saturday, quill18 made a nice youtube preview of Factorio. The video has been seen by a few thousands of people. The reaction to video was very positive and shortly after it was released, the sales counter went [...] read more

  • Posted by Tomas on 2014-04-18

    Hello, after a long long time the 0.9.8 was marked stable this week. There were no big ovations or cheering, just a quite "stable sticker exchange":) The bugs forum is not empty though, as someone would expect. Quite a few small issues remain, but for the sake of moving on [...] read more

  • Posted by kovarex on 2014-04-11

    The tradition is to open the friday facts by saying, that the new bugfix release is here, as well as saying that this one is definitely going to be the stable one. But this time we really think that 0.9.8 is going to be the one :). We spent [...] read more

  • Posted by Tomas on 2014-04-04

    Hi there, the Friday 0.9.x release "mini tradition" continues by the release of the 0.9.7 today. Though the changelog is rather long, the amount of code behind those changes is rather small (they were all simple fixes). If the amount of stress and haste before the release would be a [...] read more

  • Posted by kovarex on 2014-03-28

    Hello, it has been long, but successful week, mainly because we gave our first tax returns containing Factorio earnings while keeping mental health intact, hopefully. As celebration of the 2^13 copies we are about to approach I made a Factorio version of the game everyone is playing now , the [...] read more

  • Posted by kovarex on 2014-03-21

    Hello, the spring officially started today here in the Czech republic and it is really beautiful weather here. This is nice, because the "I need to have a break" kind of strolls are much more enjoyable now. I don't want you to confuse with terms you don't know, so you [...] read more

  • Posted by kovarex on 2014-03-14

    Hello, another bugfix themed week passed and the release is here. When I'm asked to do something on friday and I say that we have the release, the typical answer is something like: "Again? Didn't you release it last week?", well we did ... :) Apart the bugfixing and moral [...] read more

  • Posted by Tomas on 2014-03-07

    Hello, The title says it clearly. After a long long time, one of the most core elements in the game has been graphically redesigned to fit the art direction. Albert played around with couple of shapes and in the end the winner is surprisingly lightweight and elegant. If you are [...] read more

  • Posted by Tomas on 2014-02-28

    Good evening everyone, it is almost 1 year since the end of our Indiegogo campaign. The beginning of the campaing was kind of gloomy and hopeless, after one week we were ready to resign the whole project and we both even had a programming job in reserve. But eventually things [...] read more

  • Posted by Tomas on 2014-02-21

    Hello Factoriods, last week we parted with a sad postcard of a biter dying after massacre on st. Valentines' day. Well they are tough fellas these biters so they got their claws sharpened, got some of their best boys together and set off for a revenge mission on the players' [...] read more

  • Posted by Tomas on 2014-02-14

    Hello, some people spend St. Valentines with their wives, some people spend St. Valentines with their girlfriends and some people spend St. Valentines making the Factorio release. The last group is us. We have been preparing the 0.9 release for a while now. Originally it was planned for the end [...] read more

  • Posted by Kovarex on 2014-02-07

    Hi there! There is the last week left before the 0.9. and we feel like the singularity is approaching. We made many changes in the game mechanics (More in this galery) including the existing recipes, yes some parts of your factories will make no sense in 0.9, so we [...] read more

  • Posted by Tomas on 2014-01-31

    Hi there, after feeble weather during the Christmas it finally feels a bit like winter here in Prague. There is the snow outside, the air is fresh and some warm clothing is a must. When we add a new terrain into the game (and we will) it will definitely be [...] read more

  • Posted by Tomas on 2014-01-24

    Hello, today the Factorio Friday Facts turn 18. That is considered an age of maturity in many countries. So the glass of Jagermeister on my desk is completely justified :) The time here in Prague feels just like whooshing around us faster and faster with the end of January approaching [...] read more

  • Posted by Tomas on 2014-01-17

    Hello there, the 17th of January brings you the 17th edition of the Friday Facts. Recently, even without our active participation the game has been doing quite well. There are plenty of new videos on the youtube and the forum has also been buzzing with activity. One of our fans [...] read more

  • Posted by Tomas on 2014-01-10

    Good evening Factorians, today we had a presentation about the game at one of the universities here in Prague for the subject called "Video game development". It was focused on what is it like to develop an indie game. So yesterday we spent some time reflecting the past year and [...] read more

  • Posted by Tomas on 2014-01-03

    Happy new year to everyone! We have spent the New Year's Eve with friends in our appartment / office on a last-minute improvized party. The entertainment was provided by the usual elements - food, drinks, chatting and board games. The traditional fireworks all over the Prague kickstarted the 2014, which [...] read more

  • Posted by Tomas on 2013-12-27

    Hi there, past week has not been the most productive one in the Factorio history. The Christmas was a good opportunity to take couple of days off, relax and spend some time with the family. In the meantime some more bugs have popped up in the 0.8.x resulting in the [...] read more

  • Posted by Tomas on 2013-12-24

    Hello everyone, Just a very short post. We, the Factorio team, would like to wish you all very Merry Christmas. Take the opportunity to have some rest and recharge your energy (we certainly will). We have also prepared a small present for you. It is a never-before publicly released prototype [...] read more

  • Posted by Tomas on 2013-12-20

    Hello, another Friday means another update on what is happening here in the Factorio central in Prague. It doesn't really feel like the Christmas are actually around the corner. There is no snow (just cold) and the shopping spree / Christmas tree hunt doesn't really affect us that much:) Therefore [...] read more

  • Posted by Tomas on 2013-12-14

    Hello everyone, even though it is not Friday anymore here we come with yet another regular update. We didn't want to make a blogpost on Friday the 13th because for sure something would go wrong. And also I am on a skiing trip in Austria and I was too tired [...] read more

  • Posted by Tomas on 2013-12-06

    Hi there, after a hectical sprint, the 0.8.0 release is done. We have continuously reported on the progress, so the content of the release won't be a big surprise. Still, you can checkout the release notes on our forums. And if you are brave enough you can even try it [...] read more

  • Posted by Kovarex on 2013-11-29

    Hello, the regular dose of news from the developement of Factorio is here, I (Kovarex) wrote it today, and you can clearly see, that I like structured form of information :) Albert had this observation yesterday and it is very precise description of our development. In the start I had [...] read more

  • Posted by Tomas on 2013-11-22

    Hello, since we started with the Friday Facts series, it seems to me that the Fridays have been coming more and more often. So here we are again with the handful of fresh news from the Factorio back stage. There is a good news and an even better news regarding [...] read more

  • Posted by Tomas on 2013-11-15

    Hello everyone, The preparation for the next release (the 0.8) are in the full speed. Original expected release date was today, but we are not ready yet. It will take at least two to three more weeks. Especially the graphical work on the new terrain has proved to be more [...] read more

  • Posted by Tomas on 2013-11-08

    Hi guys, we are back here for another Friday update. We marched through the "bugfix hell" to release the 0.7.5 as a stable version in the beginning of the weekend. This allowed us to clear our minds and completely focus on the next release in progress - the 0.8. The [...] read more

  • Posted by Tomas on 2013-11-01

    Hello, this week the Friday Facts are coming a little bit earlier. The reason is that in the evening I will be lost somewhere in the middle of Brno (second biggest city in the Czech Republic). I will participate in a popular annual deciphering game that is taking a place [...] read more

  • Posted by Tomas on 2013-10-25

    Hi there, fifth anniversary for the Friday Facts is here. Nothing big, but we got into the mood of doing these updates regularly and so far it works fine. The release clock has stopped on 0.7.4. This looks pretty stable though there were still some minor annoyances and rare crashes. [...] read more

  • Posted by Tomas on 2013-10-18

    Hello, another Friday means another Friday update. The main theme of the week has been again the bug fixing. The result of our efforts is the 0.7.2 release which came out yesterday. There were more than 25 bugs fixed in the release. As the experience have shown, releases often take [...] read more

  • Posted by Tomas on 2013-10-11

    Hello everyone, this is the third Factorio weekly update. It is scary how fast the week went by. The summer is definitely gone and it has been raining hard for the past two days here in Prague. We spent the weekend by playtesting the 0.7.1. The bugfixes were mostly finished [...] read more

  • Posted by Tomas on 2013-10-04

    Hello everyone, another weekly Factorio update is here. The 0.7.0 release from the last Friday night has triggered a lot of discussions on the forum. It seems that in the end we didn't get the balancing quite right and the natives are now rather overpowered. People reported cases when they [...] read more

  • Posted by Tomas on 2013-09-27

    Hello, recently we had a lot of discussions on our forum about interaction with the community. You can have a look at the details . The result is that we have realized, we have done a poor job in providing updates about our progress. And we have decided to change [...] read more

  • Posted by Tomas on 2013-09-09

    Hi guys, we are still busy working on the 0.7 update, but in the meantime here is a little news on our youtube channel: We have had a youtube channel for a while. You can have a look. However there hasn't been that much activity. Actually main reason for that [...] read more

  • Posted by Tomas on 2013-08-23

    Hello everyone, Factorio 0.6.4 release has just been marked stable! Following our usual release procedure the 0.6 release has been around for a while. Users from the forum helped us to find the most annoying bugs and now the release is considered "serious bugs free". The release has been packed [...] read more

  • Posted by Tomas on 2013-08-23

    Hello there, not much has been happening in the past two weeks or so in the Factorio land. We took the time to go for vacation and recharge our energy after months of work. But now we are back. The work on the 0.7 release is in the full speed. [...] read more

  • Posted by Tomas on 2013-07-31

    Hi everyone, we have updated the game preview page on our website. There is now a set of brand new screenshots from the game. These were taken in Factorio 0.6.x, the current experimental release. The old screenshots were more than half a year old and they were really obsolete. A [...] read more

  • Posted by Tomas on 2013-07-10

    Hello, here is another update on progress in delivering perks from the alpha preorder. The game development itself is going along quite well. The updates are coming out more or less once a month. This gives the people who have bought the alpha access a sneak peek at the Factorio [...] read more

  • Posted by Tomas on 2013-06-24

    Hello guys, Factorio 0.5.2 release has just been marked stable! The 0.5.0 has been released more than two weeks ago however it took a while to stabilize. We listened to our users and fixed loads of annoying bugs. The biggest thing in the release was probably the visual update. Factorio [...] read more

  • Posted by Tomas on 2013-05-20

    Hi everyone, one of our indiegogo contributors works in the library in Prague and he asked us to make a presentation about Factorio in there. We said yes. The presentation will take place this Thursday (23rd of May) at 18:00 in the Suchdol Library in Prague. The entry is free. [...] read more

  • Posted by Tomas on 2013-05-06

    Hello guys, Factorio 0.4.1 has just been released! This is a bugfix release to the 0.4.0 update that has been made on Friday. The 0.4.0 has been tested by the guys at the forum and in 0.4.1 we provide bugfixes to the things they found. Let's have a look at [...] read more

  • Posted by Tomas on 2013-04-15

    Hello, recently we have been programming day and night to ship the features we have promised for Factorio 0.4.0 release. However apart from that we also found some time to start delivering the promises we made in the Indiegogo campaign. So this is an update on the state of perks [...] read more

  • Posted by Tomas on 2013-03-29

    Hello everyone, we have just released Factorio 0.3.0 ! We took quite some time and put a our effort into this release. There is a lot of internal refactoring and preparations which won't be visible to the player but they will make our live a lot easier in the future. [...] read more

  • Posted by Tomas on 2013-03-18

    Hello, as promised we have started the Factorio Alpha preorder today. Our PayPal funds have finally been unlocked and delivered to our bank account. Therefore it will be possible to buy the game with both Bitcoins and via the PayPal. The PayPal also accepts credit cards from the users who [...] read more

  • Posted by Tomas on 2013-03-15

    Hello, here is an update on the status of the alpha preorder. We have received a lot of emails with people asking whether and how it will be possible to buy the access to the alfa version of the game. Originally it wasn't our plan to have any preorder while [...] read more

  • Posted by Tomas on 2013-03-07

    Hi guys, here is a promised update on the next steps after the Indiegogo. We have compiled a list of questions and answers and put them on our forum. Feel free to post comments and your opinions over there. There are also two news regarding the team: We will be [...] read more

  • Posted by Tomas on 2013-03-04

    Hello everyone, our Indiegogo campaign has ended today. And we think it was a big success. We basically went from: "Lets get a job and forget Factorio" to "Lets finish Factorio and forget the job". We collected a decent amount of money that will allow us to continue Factorio development [...] read more

  • Posted by Tomas on 2013-02-26

    Hello guys,just a short catchup today. We have entered the last week of our Indiegogo campaign. Things have been going well recently. We have more than 1000 contributors and we are over 13 500 euro. This means that with 6 days still left we now stand on 20 % time [...] read more

  • Posted by Tomas on 2013-02-22

    Hello everyone,Yesterday evening I was looking forward to writing a post about how you guys are great and how you have managed to push us through the 10 000 euro barrier in the Indiegogo campaign. I didn't write it. We didn't reach the magical number and I simply went to [...] read more

  • Posted by Tomas on 2013-02-13

    Hello everyone,we are overwhelmed! Literally. We are getting loads of emails every day with people requesting the access to the alpha version of the game. We answered every single email (or at least we believe so - if you haven't received a reply within 24 hours, please notify us again). [...] read more

  • Posted by Tomas on 2013-02-11

    Hello everyone ! We thought it would be a good time to recapitulate a bit on the current progress of our Indiegogo campaign. We are at 1.5k Euro with 20 days left to get onto 17k Euro at the moment. Here is what happened so far. We made some big [...] read more

  • Posted by Tomas on 2013-02-01

    Hello everyone ! It is half past six in the morning and after more than 12 hours of non stop work we finished all the preparations and put the Factorio on Indiegogo. It is up and running. Currently at the 63rd place in the Gaming category. The crowdfunding campaign will [...] read more

  • Posted by Tomas on 2013-01-13

    Hi everyone ! So we have a brand new release of Factorio for you packed with new features, improvements and bug fixes. The game is still far away from being graphically complete (surprise) but the gameplay is slowly getting where we would like it to be. So here is a [...] read more

  • Posted by Tomas on 2012-12-31

    After a lot of work we have managed to release the first version of the demo. It is not graphically complete and there might still be bugs and issues, but we nevertheless decided to make it publicly available. Go and get it. The demo consists of a 3-level demo campaign [...] read more

  • Posted by Tomas on 2012-12-15

    I love deadlines. I love the whooshing noise they make as they go by. Today was our internal deadline for a public demo. Well it just whooshed by without leaving any demo behind. The code and functionality is pretty much there in place. However we are still waiting for the [...] read more

  • Posted by Tomas on 2012-11-21

    Hi guys ! Here is another update on our progress in making the Factorio game reality for you. Again huge amount of things has happened since the last post. We are putting our energy into shipping the demo release before X-mas as promised. If necessary we are ready to put [...] read more

  • Posted by Tomas on 2012-11-02

    Hello everyone ! Quite a lot have happened in the last two weeks and we would like to share it with you. The biggest and most visible change is that our graphic Albert finished the basic tileset with transitions. In effect the game finally starts to look more realistic. At [...] read more

  • Posted by Tomas on 2012-10-24

    Hello everybody ! We are three friends from Prague, Czech Republic working on a computer game called Factorio. This is a first from series of blog posts where we will share information about the game and about the process of making it. The game development started with couple of Michal's [...] read more