Blog

  • Posted by Tomas on 2013-05-06

    Hello guys, Factorio 0.4.1 has just been released! This is a bugfix release to the 0.4.0 update that has been made on Friday. The 0.4.0 has been tested by the guys at the forum and in 0.4.1 we provide bugfixes to the things they found. Let's have a look at [...] read more

  • Posted by Tomas on 2013-04-15

    Hello, recently we have been programming day and night to ship the features we have promised for Factorio 0.4.0 release. However apart from that we also found some time to start delivering the promises we made in the Indiegogo campaign. So this is an update on the state of perks [...] read more

  • Posted by Tomas on 2013-03-29

    Hello everyone, we have just released Factorio 0.3.0 ! We took quite some time and put a our effort into this release. There is a lot of internal refactoring and preparations which won't be visible to the player but they will make our live a lot easier in the future. [...] read more

  • Posted by Tomas on 2013-03-18

    Hello, as promised we have started the Factorio Alpha preorder today. Our PayPal funds have finally been unlocked and delivered to our bank account. Therefore it will be possible to buy the game with both Bitcoins and via the PayPal. The PayPal also accepts credit cards from the users who [...] read more

  • Posted by Tomas on 2013-03-15

    Hello, here is an update on the status of the alpha preorder. We have received a lot of emails with people asking whether and how it will be possible to buy the access to the alfa version of the game. Originally it wasn't our plan to have any preorder while [...] read more

  • Posted by Tomas on 2013-03-07

    Hi guys, here is a promised update on the next steps after the Indiegogo. We have compiled a list of questions and answers and put them on our forum. Feel free to post comments and your opinions over there. There are also two news regarding the team: We will be [...] read more

  • Posted by Tomas on 2013-03-04

    Hello everyone, our Indiegogo campaign has ended today. And we think it was a big success. We basically went from: "Lets get a job and forget Factorio" to "Lets finish Factorio and forget the job". We collected a decent amount of money that will allow us to continue Factorio development [...] read more

  • Posted by Tomas on 2013-02-26

    Hello guys,just a short catchup today. We have entered the last week of our Indiegogo campaign. Things have been going well recently. We have more than 1000 contributors and we are over 13 500 euro. This means that with 6 days still left we now stand on 20 % time [...] read more

  • Posted by Tomas on 2013-02-22

    Hello everyone,Yesterday evening I was looking forward to writing a post about how you guys are great and how you have managed to push us through the 10 000 euro barrier in the Indiegogo campaign. I didn't write it. We didn't reach the magical number and I simply went to [...] read more

  • Posted by Tomas on 2013-02-13

    Hello everyone,we are overwhelmed! Literally. We are getting loads of emails every day with people requesting the access to the alpha version of the game. We answered every single email (or at least we believe so - if you haven't received a reply within 24 hours, please notify us again). [...] read more

  • Posted by Tomas on 2013-02-11

    Hello everyone ! We thought it would be a good time to recapitulate a bit on the current progress of our Indiegogo campaign. We are at 1.5k Euro with 20 days left to get onto 17k Euro at the moment. Here is what happened so far. We made some big [...] read more

  • Posted by Tomas on 2013-02-01

    Hello everyone ! It is half past six in the morning and after more than 12 hours of non stop work we finished all the preparations and put the Factorio on Indiegogo. It is up and running. Currently at the 63rd place in the Gaming category. The crowdfunding campaign will [...] read more

  • Posted by Tomas on 2013-01-13

    Hi everyone ! So we have a brand new release of Factorio for you packed with new features, improvements and bug fixes. The game is still far away from being graphically complete (surprise) but the gameplay is slowly getting where we would like it to be. So here is a [...] read more

  • Posted by Tomas on 2012-12-31

    After a lot of work we have managed to release the first version of the demo. It is not graphically complete and there might still be bugs and issues, but we nevertheless decided to make it publicly available. Go and get it. The demo consists of a 3-level demo campaign [...] read more

  • Posted by Tomas on 2012-12-15

    I love deadlines. I love the whooshing noise they make as they go by. Today was our internal deadline for a public demo. Well it just whooshed by without leaving any demo behind. The code and functionality is pretty much there in place. However we are still waiting for the [...] read more

  • Posted by Tomas on 2012-11-21

    Hi guys ! Here is another update on our progress in making the Factorio game reality for you. Again huge amount of things has happened since the last post. We are putting our energy into shipping the demo release before X-mas as promised. If necessary we are ready to put [...] read more

  • Posted by Tomas on 2012-11-02

    Hello everyone ! Quite a lot have happened in the last two weeks and we would like to share it with you. The biggest and most visible change is that our graphic Albert finished the basic tileset with transitions. In effect the game finally starts to look more realistic. At [...] read more

  • Posted by Tomas on 2012-10-24

    Hello everybody ! We are three friends from Prague, Czech Republic working on a computer game called Factorio. This is a first from series of blog posts where we will share information about the game and about the process of making it. The game development started with couple of Michal's [...] read more