The team

Our office is located in Prague, Czech Republic. At the moment there are 15 of us working from here. On top of that we also cooperate with collaborators from all over the world.

In the picture above, left to right: Tomas, Kuba, Albert, Martin, Robert, Michal, Vaclav, Michal, Ondra and Betka in the front row

Team members

Michal kovarex

Technology director

Spent his childhood with computer games and programming. He started the project and still has the best knowledge of the complete code base. He is the creative engine of the team.

Tomas slpwnd

Managing director

Originally a developer, nowadays spending more time running the company. When not at work, he enjoys simply having a quiet time at home. He is the pragmatic element in the team.

Albert

Art director

The artist and ilustrator responsible for the visuals in Factorio. Obsessed by details, meanings, and balance; he translates concepts into pixels to give the best player experience.

Robert Twinsen

Developer, www

Originally from Romania. He plays lots of games and likes electronics, RC models and quadcopters. He is also the master of bad jokes.

Michal Posila

Developer

Becoming a game developer has been his dream job from childhood. His favorite game (besides Factorio=)) is GTA.

Ondra Oxyd

Developer

Divides his time between Factorio and CS studies. In the game he is interested in the AI and enemy behavior. He is a Linux (and games for Linux) fan.

Martin HanziQ

Developer

A CS student and a big fan of OpenTTD. So no surprise that he takes care of railroads and trains in the game. He also handles various macOS related issues.

Robert Rseding91

Developer

Works remotely from Michigan, USA. His all-time favorite tasks are performance optimizations. He is very active in the modding community and on the IRC.

Vaclav V453000

3D artist

Former OpenTTD player and modder, who found Factorio as his new toy to play with (and now develop). Prefers a systematic approach to his work.

Daniel

Composer & sound designer, www

A freelancer from the UK who tightly cooperates with us. He is responsible for all the music and sound effects in the game.

Scott Klonan

Community/PR manager

From the UK. He is taking care of the game marketing, PR, community management and pretty much anything business related that comes up.

Jitka

Office/Administration manager

Enjoys travelling, nature, and literature. She assists the team in a large number of ways, including accounting and office matters.

Denis Harkonnen

Developer

A programming champion from Russia. Currently working on a slew of optimizations of all aspects of the game.

Ernestas Einis

3D artist

An artist from Lithuania. Currently responsible for the terrain and decorative entities in the game.

Dan TOGoS

Developer www

Works remotely from Wisconsin, USA. Likes expoloration and factory simulation games. Currently working on improvements to the terrain generation.