The team

Our office is located in Prague, Czech Republic. At the moment there are 15 of us working from here. On top of that we also cooperate with collaborators from all over the world.

In the picture above, left to right: Tomas, Kuba, Albert, Martin, Robert, Michal, Vaclav, Michal, Ondra and Betka in the front row

Team members

Michal kovarex

Technology director

spent his childhood with computer games and programming. He started the project and still has the best knowledge of the complete code base. He is the creative engine of the team.

Tomas slpwnd

Managing director

originally developer, nowadays spending more time running the company. When not at work, he enjoys simply having a quiet time at home. He is the pragmatic element in the team.

Albert

Art director

is an artist and ilustrator responsible for the visuals in Factorio. Obsessed by details, meanings, and balance, he translates concepts into pixels to get the best player's experience.

Kuba Blue Cube

developer

his speciality are Linux systems, deploy automation, networking or terrain generation. He is not afraid of C and sockets=)

Robert Twinsen

developer, www

originally from Romania. He plays lots of games and likes electronics, RC models and quadcopters. He is also the master of bad jokes.

Michal Posila

developer

being a game developer has been his dream job from childhood. His favorite game (besides Factorio=)) is GTA.

Ondra Oxyd

Developer

divides his time between Factorio and CS studies. In the game he is interested in the AI and enemy behavior. He is a Linux (and games for Linux) fan.

Martin HanziQ

Developer

CS student and a big fan of the OpenTTD. So no surprise that he takes care of railroads and trains in the game. He also handles various OSX related issues.

Robert Rseding91

Developer

works remotely from Michigan, USA. His all-time favorite tasks are performance optimizations. He is very active in the modding community and on the IRC.

Vaclav V453000

3D artist

former OpenTTD player and modder, who found Factorio as his new toy to play with (and now develop). Prefers a systematic approach to his work.

Daniel

Composer & sound designer, www

is a freelancer from the UK who tightly cooperates with us. He is responsible for all the music and sound effects in the game.

Scott Klonan

Community/PR manager

from the UK. He is taking care of the game marketing, PR, community management and pretty much anything business related that comes up.

Michaela Mishka

Office/Administration manager

enjoys slacklining and indoor rock climbing. She assists the team in a large number of ways including accounting and office matters.

Jurek

3D artist

is a 3D artist from Germany. He is a big fan of dystopian and utopian science fiction movies, books and games. He likes designing and modelling fictional vehicles.

Honza rrrola

developer

likes graphics and experimenting with the limits of shading and renderers. He is currently working on the factorio gui and his own ideas for programming languages.

Denis Harkonnen

developer

is a programming champion from Russia. Currently working on a slew of optimizations of all aspects of the game.