Our office is located in Prague, Czech Republic. At the moment there are 18 of us working from here. On top of that we also cooperate with collaborators from all over the world.
In the picture above, left to right: Tomas, Kuba, Albert, Martin, Robert, Michal, Vaclav, Michal, Ondra and Betka in the front row
Spent his childhood with computer games and programming. He started the project and still has the best knowledge of the complete code base. He is the creative engine of the team.
Originally a developer, nowadays spending more time running the company. When not at work, he enjoys simply having a quiet time at home. He is the pragmatic element in the team.
Art director www
The artist and ilustrator responsible for the visuals in Factorio. Obsessed by details, meanings, and balance; he translates concepts into pixels to give the best player experience.
Originally from Romania. He plays lots of games and likes electronics, RC models and quadcopters. He is also the master of bad jokes.
Becoming a game developer has been his dream job from childhood. His favorite game (besides Factorio=)) is GTA.
Divides his time between Factorio and CS studies. In the game he is interested in the AI and enemy behavior. He is a Linux (and games for Linux) fan.
A CS student and a big fan of OpenTTD. So no surprise that he takes care of railroads and trains in the game. He also handles various macOS related issues.
Works remotely from Michigan, USA. His all-time favorite tasks are performance optimizations. He is very active in the modding community and on the IRC.
Former OpenTTD player and modder, who found Factorio as his new toy to play with (and now develop). Prefers a systematic approach to his work.
Composer & sound designer, www
A freelancer from the UK who tightly cooperates with us. He is responsible for all the music and sound effects in the game.
From the UK. He is taking care of the game marketing, PR, community management and pretty much anything business related that comes up.
Enjoys travelling, nature, and literature. She assists the team in a large number of ways, including accounting and office matters.
A programming champion from Russia. Currently working on a slew of optimizations of all aspects of the game.
An artist from Lithuania. Currently responsible for the terrain and decorative entities in the game.
Works remotely from Wisconsin, USA. Likes expoloration and factory simulation games. Currently working on improvements to the terrain generation.
Is an Irish programmer. He is interested in FOSS, and is the founder / lead developer of the freeablo project
A big fan of RPG and RTS games. Enjoys researching and experimenting with AI, robotics, and space technologies.
He's been a programmer his whole life. Currently working on the game's engine and also responsible for compatibility with the Apple ecosystem.
Worked with us for over 5 years, helped to develop some of the core features and internals of the game. Now working on his own open source CnC project.