Posts by Klonan

Friday Facts #428 - Reactor & Logistics circuit control

Posted by Klonan on 2024-09-13

Hello, It's another week! The release is getting closer!

Friday Facts #427 - Combat Balancing & Space Age LAN

Posted by Klonan on 2024-09-06

Hello, We are a bit busy this week hosting a small LAN party with some fans and community members to playtest the Space Age expansion, so this FFF might be a little bit shorter than normal.

Friday Facts #426 - Resource search & Assembler GUI improvements

Posted by Klonan on 2024-08-30

Hello, As the 2.0 release approaches, we have been spending time polishing and resolving things which we found during our playtesting.

Friday Facts #423 - Research info tooltip & Online players GUI

Posted by Klonan, raiguard on 2024-08-09

Hello, GUI improvements often surprise us with just how impactful they can be, even for simple cases, they can really compound on the quality of life.

Friday Facts #419 - Display Panel & Inserter pickup fixes

Posted by Earendel, Klonan, Twinsen on 2024-07-12

Hello, Welcome to our facts for the week. Sign posts or bulletin boards are a common sight in videos games, probably not far behind the ubiquitous wooden crate or explosive barrel. They are a nice clean understandable way to communicate with the player, and it was something we wanted to see in Factorio for a long time...

Friday Facts #410 - Rocket turret & Target priorities

Posted by Klonan on 2024-05-10

Hello, We know you love to blow things up, and the Space Age expansion will be bringing ever more advanced and powerful ways of bearing arms against your enemies.

Friday Facts #408 - Statistics improvements, Linux adventures

Posted by Klonan, raiguard on 2024-04-26

Hello, welcome once again to the world of facts.

Friday Facts #405 - Whole belt reader, New logistics GUI

Posted by Klonan on 2024-04-05

Hello, Today we have quite a range of new features and improvements coming in 2.0.

Friday Facts #404 - Frustration not found

Posted by Klonan on 2024-03-29

Hello, Today we have another dose of anti-frustration improvements for you.

Friday Facts #403 - Train stops 2.0

Posted by Klonan on 2024-03-22

Hello, When playing with trains, you tend to spend a lot of time building train stops. In my latest playtesting, I noticed a few annoyances and pain points, which we will go in to today, along with some other improvements for 2.0.