Hello, It's another week! The release is getting closer!
Hello, We are a bit busy this week hosting a small LAN party with some fans and community members to playtest the Space Age expansion, so this FFF might be a little bit shorter than normal.
Hello, As the 2.0 release approaches, we have been spending time polishing and resolving things which we found during our playtesting.
Hello, GUI improvements often surprise us with just how impactful they can be, even for simple cases, they can really compound on the quality of life.
Hello, Welcome to our facts for the week. Sign posts or bulletin boards are a common sight in videos games, probably not far behind the ubiquitous wooden crate or explosive barrel. They are a nice clean understandable way to communicate with the player, and it was something we wanted to see in Factorio for a long time...
Hello, We know you love to blow things up, and the Space Age expansion will be bringing ever more advanced and powerful ways of bearing arms against your enemies.
Hello, welcome once again to the world of facts.
Hello, Today we have quite a range of new features and improvements coming in 2.0.
Hello, Today we have another dose of anti-frustration improvements for you.
Hello, When playing with trains, you tend to spend a lot of time building train stops. In my latest playtesting, I noticed a few annoyances and pain points, which we will go in to today, along with some other improvements for 2.0.