Hello, Albert is back this week, and has resumed his work on the liquid wagon and associated accessories, as well as offering his guidance to some visual related programming tasks. Kuba and Honza are also both back from their respective holidays, and overall the office is feeling much more full than last week.
You can see the new systems at work, with gameplay uninterrupted while people join, the progress bars for map downloading and catching up, as well as the smooth performance even with a large number of players. We consider this a pretty big success, and feel it is worth it now to release it for testing by the community. So if you're feeling brave, and want to help us out, you can try the new update by selecting it in the steam betas tab, or by enabling experimental updates in the standalone game. If you are just playing in the relaxed solitude of singleplayer, then 0.14 won't feel that much different to 0.13, but might be a good opportunity to test out a collaborative factory. If you do find any bugs, please report them on the bug forum, but make sure to check nobody has reported your bug already, by checking the confirmed bugs and resolved bugs subforums. If all the reshuffling of the planned features has you somewhat unsure of whats going on, you can check out the updated roadmap.
Cars, Tanks, and Cargo wagons all work fully with the roboport equipment. By default cargo wagons won't deploy robots while the train is in automatic mode and not in station or while under manual control while moving (this can be toggled if that's desired). When a vehicle with a non-empty equipment grid is picked up it retains the equipment so you don't need to re-insert it all when built again. No doubt modders will go crazy with all the new possibilities, which will help us test and bugfix any potential issues. From the start equipment grids were designed to do far more than they do in armor. With 0.12 came the addition of the Personal roboport equipment, but other than that they haven't had any significant changes or additions. There may be additional equipment modules coming in the future, but for now we are unsure of what functionality they could provide, so we'd like to hear your ideas. As always, if you have any comments, suggestions, critiques or otherwise, please let us know on our forums.