Posts by Robert

Friday Facts #138 - Better Circuit Network III

Posted by Robert on 2016-05-13

0.13 release is getting close. The programming guys are trying to finish the features so we can start internal playtesting and bugfixing next week. The art guys are working hard on the new trains graphics. In the meantime, here's some more information about the circuit network. Circuit Network Connector Discarded If you remember my...

Friday Facts #123 - Better Circuit Network II

Posted by Robert on 2016-01-30

Robert here again. It's time for the information I teased about in the previous Friday Facts edition. Circuit Network Connector So the idea is, instead of connecting the circuit wire directly to the entity, you attach a new 1x1 entity, called "Circuit Network Connector". And you then connect the wire to the Circuit Network Connector. It will...

Friday Facts #122 - Better Circuit Network I

Posted by Robert on 2016-01-22

This week's Friday Facts is brought to you by Robert aka Twinsen aka that Romanian dude aka the Combinator guy. I'll be talking about the improvements that have been done so far in 0.13 to the circuit network. Graphical improvements The previous combinators were quite big. Having a bunch of them connected close to each other didn't look nice...

Friday Facts #88 - Combinators

Posted by Robert on 2015-05-29

This week's Friday Facts is brought to you by Robert, also known as that guy from Romania. I'll be talking a bit about the feature I've been working on: the Combinators. The post is very fresh: Albert worked overnight to bring you the awesome combinator graphics and I integrated them in the game just minutes ago. The circuit network The...