The previous FFF seems to have caused quite a reaction. We had many discussions in the office regarding this topic, so this week some of us prepared some detailed responses. Bots vs. belts aftermath (Twinsen) I started the article from last week saying this was mostly of a rant, so just the opinions of a player who prefers belts over...
We had quite a lot of critical bugs after the 0.16.8 release that introduced the logistic chest finalisations mentioned in the last FFF. I'm sorry for the trouble, but it is called experimental version for a reason. It seems that 7 releases in the past week has been enough to stabilize it. We are finally in a state, where we are fixing...
Christmas is coming early for Factorio fans. We have a lot of exciting things to show you and announce this week, so hold on tight. The artillery train Some of you might remember we said there is an artillery train planned, well we now have a playable version of it, so we can show it to you today. The artillery train (or more correctly,...
Several months ago TOGoS (Dan) half-jokingly mentioned that what Factorio really needed was mountains and cliffs. This was also suggested many many many times. Albert immediately got very excited and they started having some discussions about how to make it happen. Fast forward a few months, and Ernestas had made some cliff graphics...
Hello dear biters and related species from unexplored planet full of life and natural resources. Recently I have been working on several high resolution graphics for your best friends - the tank and the player character. In this article I would like to show their updated visuals to you, as well as a sneak peek at how they are produced. The...
Hello, most of the team is out of the office today attending the Game Developers Session here in Prague, if you're around you can look out for some people wearing Factorio t-shirts. As we were thinking about what to write in this Friday Facts, kovarex suggested "In the next Friday Facts we should write about how hard it is to write Friday...
A long time ago, in FFF-191 I wrote about improving the GUI. Well, things are finally starting to move, so this week I'll bring you an update on that. We even have a GUI team: Twinsen(me): UX and programming Albert: UI, graphical design, layouts, mockups, UX Rseding91: main programming and GUI internals The plan is to go through the...
Hello, after a lot of planning and preparation, the party on Saturday went very well. We really enjoyed spending time with some of our fans, and it has definitely sharpened our motivation to do right by our community and make the game as great as possible. With this festivity behind us, we started this week with some renewed focus. 0.15...
Since all of us are fixing bugs, there is not much to report. So I will take this opportunity to rant about game design, gameplay design and UI. Please note that these are my (Twinsen) personal opinions and do not necessarily reflect Factorio's direction. Nonetheless it should make for an interesting Friday Facts. Game design is hard! ...
I would be surprised if you are reading this blog and didn't know that we released the 0.15 experimental this Monday. After more than 6 months of work and effort put in, we are really happy to finally see everyone playing and enjoying it so much. We'd like to thank you all for the feedback and suggestions we've received, and for being patient...