Posts by kovarex

Friday Facts #56 - A lot of new stuff

Posted by kovarex on 2014-10-17

we have only 2 weeks left before the 0.11.0 release date. It is scheduled to 31. october. All the things in progress are starting approach the finish line, but as always before the release, it will be tight.There are quite a lot of things we want to deliver and multiplayer (mainly for lan and low ping games until 0.12 don't forget!) is one of...

Friday Facts #54 - Bug in bug reporting of other bug

Posted by kovarex on 2014-10-03

as you could get from the caption, the work during the week was pretty frustrating at times, but the more rewarding it felt when the problems were finally fixed. This time I decided to give you another peek to our different kind of bug battles. The hardest bug solved this week To describe this bug I need to first explain the system. ...

Friday Facts #53 - Multikulti Multiplayer

Posted by kovarex on 2014-09-26

the summer is officially over soon. I have this tradition of denying it by wearing just a t-shirt as long as possible, so I'm getting less and less comfortable outside until I accept the defeat by the cold weather. The experience is, that the short days and ugly weather speeds up the work on Factorio as we tend to stay inside and code all the...

Friday Facts #50 - Growing secretly

Posted by kovarex on 2014-09-05

Albert is back to Prague, so today we had 5 people in the same room working today. I can see that the team is growing, and the atmosphere is positive, as everyone is refreshed by the holidays and full of enthusiasm to make Factorio better. We are looking forward to be in the new office. I already feel the Factorio touch of the place in...

Friday Facts #48 - Effectivity in the long run

Posted by kovarex on 2014-08-22

apart few bugfixes, there isn't much of a progress this week in the absolute terms. Most of the work done this week was mainly to save time in the long run, so we should be able move forward faster. There are still some bugs in the 0.10.8 but these are not so critical, so 0.10.9 (stable candidate I hope), will get more time to accumulate more...

Friday Facts #45 - The second wave

Posted by kovarex on 2014-08-01

I'm alone here today, Tomas is on yoga camp. We will switch during the weekend, as he will get back, and I will start my paraglide course. I hope you wish me no injury so I can continue to develop Factorio without interruptions. 0.10.6 We had two releases this week, as both versions contained very annoying bugs, but the 0.10.6 seems...

Friday Facts #44 - Decision making

Posted by kovarex on 2014-07-25

welcome to the weekly dose of information that proves that we are not slacking :) 0.10.4 Release The 0.10.4 should fix 26 different bugs and lots of these are not bound to the 0.10 release. It took longer time to emerge for some of the older problems that were present even in the 0.9 stable version. The reports from the bugfixing work is...

Friday Facts #39 - Digging too deep

Posted by kovarex on 2014-06-20

the stabilising (hopefully) 0.10.1 release is here along with the regular news from the Factorio development. Bugs We diminished the count of unresolved bug reports from 112 to 59 so we are probably halfway to stable release, it is quite clear that this is not a stable candidate. But our OCD is severe enough to give us energy to clean...

Friday Facts #37 - The 0.10 is here

Posted by kovarex on 2014-06-06

the Friday is here much sooner than expected as always. Albert just arrived back in Czech republic yesterday, so the team is localised again. Albert met with Pavel, the graphics reinforcements of our team, for the first time and it seems that they could get along quite well, so we can call these two our graphics department from now on :) ...

Friday Facts #35 - Lighthouse keeper

Posted by kovarex on 2014-05-23

you can sit tight, because the batch of insiders from the world of Factorio development are here. Lighthouse keeper Factorio is kind of lighthouse that we need to keep an eye on. Always. The last weekend I wanted to clear my mind from the computer fiddling so Tomas had to stay home. This week we switched and I'm the lighthouse keeper now....