Indiegogo campaign progress

Posted by Tomas on 2013-02-11

couple of our friends who knew about our campaign upfront and that was it. Another crucial error was the financing goal we chose. The amount we agreed on reflects our rough estimates on what it will take to deliver the final product. However we should have gone with lower amount and rely on setting up a pre-order later on on our web site....

Indiegogo campaign just started !

Posted by Tomas on 2013-02-01

Factorio on Indiegogo. It is up and running. Currently at the 63rd place in the Gaming category. The crowdfunding campaign will last for 30 days. Make sure to checkout the campaign and take the opportunity to become one of the funders of Factorio !

Factorio 0.2.0 released

Posted by Tomas on 2013-01-13

The game is still far away from being graphically complete (surprise) but the gameplay is slowly getting where we would like it to be. So here is a short teaser for some of the new features:Technologies Build labs, create science packs and discover new recipes and improvements.Logistic Robots When your factory gets big use small flying robots...

The demo is out

Posted by Tomas on 2012-12-31

still be bugs and issues, but we nevertheless decided to make it publicly available. Go and get it. The demo consists of a 3-level demo campaign which teaches the basic game mechanics, controls and concepts. Together with the demo we made alpha version of the game available 'per-request'. The alpha version contains 2 additional campaign...

Deadlines flying by

Posted by Tomas on 2012-12-15

leaving any demo behind. The code and functionality is pretty much there in place. However we are still waiting for the graphics. It takes time and gets frustrating, but we carry on. Just to stay on the safe side I won't mention any more deadlines, even though we still have some internally :).As you might have noticed the webpage got a new...

Coding till 4 am

Posted by Tomas on 2012-11-21

Again huge amount of things has happened since the last post. We are putting our energy into shipping the demo release before X-mas as promised. If necessary we are ready to put in couple of all-nighters as well. At the moment coding sessions lasting till 4 am in the morning are becoming more and more frequent. People sleep, cats scout the...

Steadily forward

Posted by Tomas on 2012-11-02

The biggest and most visible change is that our graphic Albert finished the basic tileset with transitions. In effect the game finally starts to look more realistic. At the moment the tileset is as follows: deep water, water, grass, dirt, cobble and sand. You can check for yourself updated screenshots at the Preview page. The drawback is that...

Here we are

Posted by Tomas on 2012-10-24

This is a first from series of blog posts where we will share information about the game and about the process of making it. The game development started with couple of Michal's ideas for a "game that he would like to play but that is not available out there". Not late after that he found himself quitting his job and working on the game full...