Posts by Tomas

Friday Facts #161 - Infinite Research and Blueprint Library

Posted by Tomas & kovarex on 2016-10-21

pretty much half of the office has been sick in the past week, but that still hasn't stopped us from progressing in the development of your favourite pollution-generating game (though I have been playing some Cities skyline recently and there you can screw the nature around quite creatively as well). Infinite research The reason for...

Friday Facts #156 - Massive Multiplayer

Posted by Tomas on 2016-09-16

Hi all, sometimes, writing FFF feels like spitting out blood - there is simply very little to write about. Yet the Factorio blog subscriber crowd is there and waiting ... Sometimes it is the opposite and there is abundance of interesting topics available. Today it is the latter case. Enjoy! Factorio Massive Multiplayer So all the...

Friday Facts #150 - New Terrain Experiments

Posted by Tomas on 2016-08-05

0.14 dreams The 0.13 stabilisation process has been going on much smoother than expected. This was due to the focused bug fixing efforts of majority of the dev team. It seems realistic that we could have a stable 0.13 version within a week or two. Naturally this brings the question what will be in the box for 0.14. We have had a chat about...

Friday Facts #139 - Wrapping Up MP UI

Posted by Tomas on 2016-05-20

Hello everybody, the work on the 0.13 is slowly getting to the final phase and hence it feels like a good time to give an overview of actual multiplayer changes that have been implemented over past couple of weeks. This is a recap and extension of a FFF post that mentioned the Multiplayer improvements while there were in progress....

Friday Facts #135 - Getting Organized

Posted by Tomas on 2016-04-22

originally I intended to dedicate most of the post to the technical aspect of our new Multiplayer User Authorization mechanism that I have been working on in my programming time. Then I thought, hmm it would be nice to start with some project management changes that we are looking into and experimenting with. Then I pretty much ended up making...

Friday Facts #132 - Side Project

Posted by Tomas on 2016-04-01

past week has been a typical "not-that-much-interesting-is-happening" kind of a week here in the Wube office. Everyone is working on his continuous little sub projects. New and new bugs keep appearing in "should-have-been-stable-long-ago" 0.12 branch. The bugs are then fixed and the cycle continues. It is not easy to find interesting topics in...

Friday Facts #127 - Steam Status III: Thank You

Posted by Tomas on 2016-02-26

what a week. Let's see what has happened. The Launch Week The game launch at Steam has obviously been a highlight of the week (well not just the week=)). However quite a few other "launches" have happened as well. As for the game, together with Steam launch we have launched the game at Humble Store. Based on how this goes we might add a...

Steam Keys Available

Posted by Tomas on 2016-02-23

so the functionality to claim Steam Keys has just been deployed to the website. If you have a promotional or paid membership (Transport Belt Repair Man or higher) then you can claim a Steam key on your profile page. There is a section dedicated to Steam Access as can be seen below on the screenshot. function buttonAlert() { alert("This is...

Friday Facts #126 - Steam Status II and Trains Stuff

Posted by Tomas on 2016-02-19

so here we go with the last Friday Facts before the big day next Thursday. 0.12.23 The 0.12.23 is getting latest tweaks regarding the integration of Steam functionality for sharing saves for one account across different locations (different computers). In the meantime the majority of the dev team has been playtesting the game for past...

Friday Facts #124 - Steam Status I

Posted by Tomas on 2016-02-05

the Steam date is looming and we haven't been sitting with the hands in our lap just waiting. So here comes a report of what is going on and what will change with the Steam release on 25th of Feb 2016. The Price We have decided that the Steam release is a good opportunity to adjust the price of the game. The referential game price will be...