Posts by Oxyd

Friday Facts #337 - Statistics GUI and Mod Debugger

Posted by Klonan, Oxyd, Justarandomgeek on 2020-03-06

The statistics GUI (electric network stats, production stats, etc.) is one of the GUIs that has been in the game for a very long time, and has had its functionality fleshed out reasonably over the years. It was not long ago when Twinsen added hovering and highlighting to the graphs. Given that, and the relatively short timeframe for 1.0...

Friday Facts #317 - New pathfinding algorithm

Posted by Oxyd, TOGoS, Klonan on 2019-10-18

Last week we mentioned the change to make biters not collide with each other, but that wasn’t the only biter-related update we released this past week. Somewhat coincidentally, this week’s updates have included something I’d been working on for a few weeks before – an upgrade to the enemy pathfinding system. Pathfinding When a...

Friday Facts #273 - Cutscene controller & Localisation plan

Posted by Oxyd, Wheybags, Klonan on 2018-12-14

Hello, we recieved a lovely holiday gift from Steam this week: The note reads: Happy Holidays! From the Steam Team The chocolates are delicious and do not seem to be lasting long... Cutscene Controller (Oxyd) One of the things planned for the 1.0 release is a proper campaign and a tutorial-like “New Player...

Friday Facts #170 - Blueprint library GUI design and redesign

Posted by Oxyd on 2016-12-23

Hello. With Christmas nearly upon us, life in the office has slowed down nearly to the point of complete hibernation. But we still bring you your scheduled programme to give you something to look forward to in the next year. For the past few weeks, I've been working on our shiny new blueprint library. We already introduced the library...