Posts by Rseding

Friday Facts #364 - 1.1 stable

Posted by kovarex, Klonan, boskid, Rseding on 2021-01-29

Hello, we have a stable version! When we were releasing the 1.0 FFF-360, we actually stated that there were "around 150 bugs on the forums and around 80 internal tasks to be solved". These were obviously minor issues, things hard to reproduce or very rare problems. In other words, it was quite reasonably stable, which...

Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

Posted by V453000, Rseding on 2020-06-12

The Beacon is one of the last entities that don’t have high resolution graphics yet. In the rather recent FFF-339, Albert presented the updated and redesigned Beacon. After your responses we realized some issues we hadn’t seen with the Beacon before, and we have taken some time to think about it... The red tower design by itself...

Friday Facts #349 - The 1.0 plan

Posted by Klonan, Rseding, Boskid on 2020-05-29

Hello, today we have some big news. The 1.0 plan Klonan In FFF-321 we announced a release date for version 1.0. Given recent events we have decided to make an amendment to the date of 1.0. The new date we are aiming for is Friday August 14th 2020, which is 5 weeks earlier than the original date. The main reason to change the...

Friday Facts #326 - Particle emitter & Data cache

Posted by Allaizn, Rseding, Klonan on 2019-12-20

Rseding's recent optimisations of the particle system (FFF-322) made particles much more lightweight than they were before, but it still left particles as rather complex beasts. A quick summary of the possible actions a particle can make during it's update: Move their own position. Advance their animation to another frame. Land in water...

Friday Facts #324 - Sound design, Animated trees, Optimizations

Posted by Jitka, Ian, Albert, Allaizn, Rseding on 2019-12-06

We would like to introduce our new fabric Factorio logo patches, which are now available at our e-shop. These sew-on embroidered patches are ideal for clothing, hats, backpacks, etc. The dimensions are 2.5 x 12 cm. As we are uncertain how large the demand for these patches is going to be, we have only limited stock available at...

Friday Facts #322 - New Particle system

Posted by Klonan, Rseding on 2019-11-22

This week we released version 0.17.79, and marked it stable. Internally we have been calling this 'Stable 3', and the main feature was the new tooltips we showed in FFF-318. There is one constraint we put on ourselves when we started this more swift feature release schedule: We want to avoid breaking mods. This is easy enough in...

Friday Facts #319 - New T-shirts & Lua event filtering

Posted by Jitka, Albert, Aleš, Klonan, Rseding on 2019-11-01

Hello, There is a bit of a cold/flu going around the office, but it isn't severe enough to dampen our spirits (I don't like the daylight savings though). New T-shirts Jitka, Albert, Aleš, Klonan Ever since we launched the classic Grey T-shirt back in November 2017, we've been asked when we're going to have more designs. Over the last...

Friday Facts #318 - New Tooltips

Posted by Twinsen, Rseding on 2019-10-25

Hello, we just released 0.17.73, with 0.17.74 coming very soon. This is just some bug fixes and further pathfinding improvements, and we hope to be able to mark the release as Stable next week. The new tooltips Twinsen As part of our big GUI update, I've been working on one particular part: the tooltips. We worked not only on...

Friday Facts #309 - Controversial opinions

Posted by Twinsen, wheybags, TOGoS, posila, Rseding on 2019-08-23

The boring phase of bug-fixing is still going, slowly but surely. Stable should be released next week, but with some people on vacation (Ben, Jitka, kovarex, Klonan, Sanqui) and with the release of WoW Classic, it might get slowed down a bit. (By the way, some of us will be playing on Pyrewood Village, Alliance, so if you want to have the...

Friday Facts #305 - The Oil Changes

Posted by Rseding, V453000 on 2019-07-26

Mod GUIs have been an interesting part of Factorio modding since I started working at Wube. They allow scenarios and mods to add GUIs that look and feel like the base game. When someone new to Factorio modding is introduced to how they function, they almost always have the same questions: Why is mod GUI part of the game...