Posts by Tomas

Friday Facts #121 - Path Finder Optimisation II

Posted by Tomas on 2016-01-15

time is flying by and we have started some serious preparations for the Steam release. Martin and Kuba are making sure that we have the Steam compatible builtds as soon as possible. This basically means that out automated build process time will be doubled (the Steam binaries are different because of linkage against Steam libraries). We...

Friday Facts #119 - Happy 2016

Posted by Tomas on 2016-01-01

we have been lucky that the New Years day happens to be on Friday this year. I am happy to wish you all the best for the 2016 both in the real world as well as in your factory worlds. Let the machines work smoothly, the pollution spread slowly and the biters be merciful. Holiday season Many people have been away from the office for...

Friday Facts #117 - Path Finder Optimisation I

Posted by Tomas on 2015-12-18

I just took a short walk around the block to get some inspiration for the Friday Facts (it has been one of those weeks where many things that are not really worth talking about took majority of our time). And it doesn't feel like winter at all outside. More like the beginning of the spring. This has been the case for past couple of winters...

Friday Facts #116 - Strategy Guide

Posted by Tomas on 2015-12-11

after a long long bug fixing period we have declared the 0.12.20 as a stable release. Owing to the great effort of all the developers, the open bugs count at the forums is at unbelievable ... wait for it =) ... 3 items. And one of these will be solved by us dropping support for the OSX Snow Leopard. So unless there are quite a few people who...

Friday Facts #112 - Better noise

Posted by Tomas on 2015-11-13

I hope that the powerful constelation of Friday the 13th has brought you good luck or at least good humour. We have seen quite sharp decline in some Factorio related statistics in the past days so it seems that the AAA titles invasion starts to be felt ... many of you playing Fallout4? 0.13 in focus The 0.12.17 candidate is out and it...

Friday Facts #110 - Tech art finished

Posted by Tomas on 2015-10-30

wednesday (28th of October) was a national holiday here in Czech republic (commemorating the creation of standalone Czechoslowakian republic in the 1918). Still, quite a few of us came to the office. The atmosphere was relaxed (even more than usual) and in the afternoon some people played the recently popular Keep talking and nobody explodes...

Friday Facts #107 - The Wedding

Posted by Tomas on 2015-10-09

another week filled with bug fixing, technology sprites work and general small issues, has passed. Our internal wish to get the 0.12 stable before 0.12.10 release just flew by laughing merrily. But that will not stop us. Step by step we continue=) The Wedding The title says it all. Tomorrow is Kovarex's wedding day. The ceremony is going...

Friday Facts #105 - The Grey Zone

Posted by Tomas on 2015-09-25

so this has been one of those weeks when it is suddenly Friday afternoon and you are wondering where did the week go. Fortunately there are the Friday Facts to put myself together and retrace the events=)) The Grey Zone At the moment we are kind of in a grey zone. The 0.12 bugs are more or less solved (though there is still some "popping...

Friday Facts #104 - Deadlines ahead

Posted by Tomas on 2015-09-18

quite unsurprisingly, yet another week has passed (in my experience this has always happened so far:)) and it is the FFF time. Our almost almost fully automatic release mechanism (now only missing the big red button) has taken care of the latest 0.12.8 release which is looking quite good so far (only 17 outstanding issues! YaY!). We...

Friday Facts #102 - Getting close

Posted by Tomas on 2015-09-04

the summer is slowly preparing to pack its stuff. Overall weather is still very pleasant however mornings and evenings are getting colder and days are getting shorter. So is our list of bugs on the forum actually! With current 0.12.6 there are about 30 open bug reports in total. The pendulum is swinging back and forth all the time but it seems...