Posts by kovarex

Friday Facts #97 - Greenlight preparations

Posted by kovarex on 2015-07-31

I will start today's Factorio friday facts with a famost quote: Only two things are infinite. The universe and the Factorio map. But i'm unsure about the Factorio map. Albert Einstein. 0.12.2 is already recommended The 0.12 version stabilisation goes better then expected, there are still lot of bugs to be fixed, but they are mostly...

Friday Facts #95 - 0.12 Release today

Posted by kovarex on 2015-07-17

the forecast today says it is going to be 36°C, I bought two fans to help us overcome the crisis, but it is still quite rough. 0.12 finally stable enough for experimental release This week was similar as the last one, we continued playing the multiplayer map and we fixed all the problems we encountered. There were quite lot of them and some...

Friday Facts #94 - No 0.12 Release today

Posted by kovarex on 2015-07-10

this week wasn't easy, I spent most of it in bed, drinking hot tea and trying to get healthy. The rest of it was spent by cooperation on the release preparations, which basically means bugfixing.Yea, and I also had to do the first steps of my wedding preparations, oh didn't I tell you? Now you know :) To Release or not to release, that is...

Friday Facts #91 - Being the evil guy

Posted by kovarex on 2015-06-19

I was peacefully writing the code when suddenly, I heard the sound of gun being reloaded. I gave a quick glance at my own gun. Yes, it is not loaded, of course. So I took cover under the table to search for some lost ammo. I needed to be able to return fire soon. Long story short, our nerf guns package arrived this week, and the office looks as...

Friday Facts #90 - Trying to be on schedule

Posted by kovarex on 2015-06-12

Hello, it is starting to be quite hot here and summer just started. We started to play games during Fridays (at least part of the day), and today we played Don't Starve together which is kind of addictive to be honest, so I really had to force myself to stop and give you some Factorio updates. The feature programming part is almost over Michal...

Friday Facts #89 - Timetables

Posted by kovarex on 2015-06-05

Hello, the current week was the time of merges. Different branches with functionalities were merged into the master branch: traingulations(finally), combinators, robot beams, personal roboport and others. Every other day the game/tests didn't work, because some merge broke something. But now it is starting to be stabilised again. Short term...

Friday Facts #86 - Trees

Posted by kovarex on 2015-05-15

it is a great weather here. The weather is actually so nice, that I had to take 4 day vacation last week. It was a paragliding vacation placed in Italy, Basano. It was my first proper flying with the "Factorio" paraglide and the experience was extra fantastic. I was able to turn off the programming/Factorio part of the brain for the time,...

Friday Facts #84 The wedding day preparations

Posted by kovarex on 2015-05-01

there is this commotion about the paid mods on steam. (It had been cancelled already). I understand that the implementation was far from optimal, as people would be suddenly expected to pay for mods that were free until now. It was also sad, that the modders were to get only 25% percent of the money. But I personally think, that there is...

Friday Facts #82 - Optimisations

Posted by kovarex on 2015-04-17

I hope you enjoy lists and numbers, because you are going to be fed by these today :). The 0.11 has been declared stable We know it is not perfect, but it got to a point, where the remaining problems are subtle or specific to a certain hardware/software configuration or specific mods. The marathon of 22 releases in the 0.11 is finally...

Friday Facts #81 - Chain signals

Posted by kovarex on 2015-04-10

3 years of Factorio in numbers The initial Factorio commit was done 31.3. 2012, so Factorio is in the development for 3 years and 11 days. Our effort in numbers: In development for 1106 days. 88 public releases. 14 082 commits in the master branch. 204 917 lines of code, 546 339 words and 7 693 483 characters, this is equivalent...