One of the many small tasks for 0.17, was to solve the occasional problem I had when I didn't notice that one of my trains didn't have the refuelling automated. One train out of fuel can halt all the train logistics easily, and sometimes it takes quite a while to notice it. For this reason, we added an alert for trains running out of fuel when in automatic mode.
On Monday we went to the National Library of Technology (NTK). As we mentioned a while ago, they have loaded their library PC's up with Factorio, and they invited us for a tour, and a Factorio LAN party. We got to have a look at their server infrastructure and inner workings of the library, including an automated splitter type machine for sorting which floors returned books go to.
The LAN party went really well, we had nearly 50 players join and help build our factory. Unfortunately we couldn't get to launching a rocket in the 4 hours we had. If you want to check our progress, you can download the save game here. Of course we had to take some time out of automating to build a flashing NTK sign:
TOGoS arrived for a visit last week, and quickly dove right into deep discussions with Albert, Twinsen, etc. about the map generation improvements. More on that later... But with him he brought along an incredible package from one of our fans, PeteTheLich:
The big beacon is about 6" (15 cm) tall, and the base is about 6" in diameter, and it functions as a piggy bank, with a slot in the top to put in coins, and a hatch on the bottom to get them out. Everything he sent is really awesome, and we're super grateful for him sending them over (especially with all the customs problems on the first attempt). If you are interested in getting some of these items printed, you can check out the Factorio Thingiverse page.
Fan creations such as this are really inspiring, and gives us great ideas for our own official Factorio products in the future.
Speaking of fan creations...
arrow_in_my_gluteus made an interesting investigation into the exact top speed a player can achieve in the vanilla game:
The final result is cheesing the game mechanics a little bit, but to quote kovarex: "It is emergent gameplay", so we can expect to see start seeing more rocket silo highways in factories to come.
Ernestas and Vaclav recently finished off the defensive structures in high resolution. Notably, the walls and gates were completely redesigned, and now have a filler sprite when the wall is several layers thick.
As always, let us know what you think on our forum.