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Friday Facts #182 - Optimizations, always more optimizations

Posted by Rseding91 on 2017-03-17

I've done several optimizations around the game update over the past few game versions but in 0.15 I decided to also look at some of the game GUIs. In particular there are 3 GUIs which tend to take a large amount of time when visible: the production stats, the trains view, and blueprint tooltip previews.

Friday Facts #421 - Optimizations 2.0

Posted by Rseding, boskid, kovarex on 2024-07-26

Hello, We all love building bigger and bigger, but hitting the UPS ceiling really puts a damper on the mood. Thats why we must continue our endless quest to optimize the game.

Friday Facts #176 - Belts optimization for 0.15

Posted by Harkonnen on 2017-02-03

Hi everyone. About half a year ago whenever I was sitting deeply in Factorio and when I needed to spend time in my phone, I was reading FFF or Factorio forum. Later when I decided to move - I suddenly realized that Wube is the most logical target to apply my crazy mind. All thanks to those FFF and you guys. Now I am writing another FFF myself which, looking back at those times, gives me ripping apart feelings (which I believe is a good thing :)).

Friday Facts #324 - Sound design, Animated trees, Optimizations

Posted by Jitka, Ian, Albert, Allaizn, Rseding on 2019-12-06

Factorio logo patches Jitka We would like to introduce our new fabric Factorio logo patches, which are now available at our e-shop. These sew-on embroidered patches are ideal for clothing, hats, backpacks, etc. The dimensions are 2.5 x 12 cm. As we are uncertain how large the demand for these patches is going to be, we have only limited stock available at the moment. Please note that our online store ships only once a week every Wednesday, and it is highly possible that the orders placed now will not be delivered before the 25th or December, this applies especially for orders shipped outside of Europe.

Friday Facts #415 - Fix, Improve, Optimize

Posted by Rseding on 2024-06-14

Hello, While a lot of time of 2.0 development has been spent on new features and quality of life, we still take care of the smaller details and technical improvements.

Friday Facts #425 - Behind the legs

Posted by StrangePan, Earendel on 2024-08-23

Hello, Make Way for the Pentapods! Last week (FFF-424) we announced two entirely new enemies coming to Factorio: Space Age: Stompers and Strafers. This week, we're going to take you on a behind-the-scenes tour of some of the features, systems, and optimizations that brought these adorable monsters to life. We'll also talk about the techniques we used to prepare last week's announcement. We've got a lot of ground to cover, so let's dive right in.

Friday Facts #281 - For a Few Frames More

Posted by posila on 2019-02-08

For a few frames more Previously on Factorio Friday Facts (#264): "No wonder, scenes heavy on smoke or trees can tank FPS, especially in 4K. Maybe we should do something about that..."

Friday Facts #370 - The journey to Nintendo Switch

Posted by Twinsen, kovarex on 2022-09-23

We have a long history of trying to bring Factorio to other platforms, including consoles and mobile phones (not including April Fools). We even worked with some external companies, but the projects never even got to the point where they would run technically, let alone the complicated part of making the game playable using controllers or touch screen. After all the attempts, we even had a Friday Facts prepared that was going to say something along the lines of "we don't plan to bring Factorio to other platforms".

Friday Facts #155 - Settling into fall

Posted by Klonan on 2016-09-09

Hello, Bugfixing for 0.14 has been going quite well this week, and while its still in experimental we've been adding some supplementary features before programming work begins properly on 0.15. With the summer ending, things have been settling back into a nice rhythm here in the office.