Over the course of the past year, you have seen the team put a lot of effort into polishing the game to get it ready for a full release. There's no doubt this is the most important effort here: we're all here to play the game. At the same time, the website is often the first thing people encounter—and in for many, return to every week!...
Hello, We are down to 28 bugs on the forum. The last bugs are often the ones we have been putting off for a reason, they generally require some more meaningful changes and decisions. That is why this week we have a lot to discuss. G2A update G2A got back to us this Monday, nothing much has happened so I will keep it short. They...
This week has been non-eventful. We are fixing bugs. There is not much to say, and I have updated the graph to reflect the status of the ongoing Dev vs. Bug war: The massive spike is the specific crash we talked about in the last FFF. EGX Rezzed (Klonan) We will be attending EGX Rezzed in 2 weeks. This week I have been...
We have been playtesting a few days this week. There were some things we had to fix on the fly, but we still were able to play quite a lot, so I would say that it went surprisingly well. We have been able to get 3 multiplayer bases into a late game stage. Tile pollution tweaks As we played 3 different games already, we discovered that...
Hello, we are really appreciating that the new offices have proper air conditioning... The research queue (kovarex) The research queue was one of the planned and implemented features for 0.17. The player could queue up to 5 technologies so the research would flow better. The weird thing about this feature is, that it sounds much better...