Posts by Bilka

Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record

Posted by Klonan, Bilka on 2020-04-24

We first mentioned a change to our tile transition logic back in FFF-199, and not long after in FFF-214. These two posts focused more on the visual side, and how it makes the game terrain look so much better. In short, the tile transition logic overlays an additional sprite over adjacent tiles, so that where the two tiles meet has a...

Friday Facts #338 - The (real) Character GUI

Posted by Twinsen, Bilka on 2020-03-13

It was 11 months ago when we first mentioned the new Character GUI, in FFF-289. After all that time, it's finally getting ready. Since you can expect to see it released sometime in the next 1 or 2 weeks, we would like to present a quick recap of the features and changes, and some real in-game screenshots. ​ The Character window is now...

Friday Facts #311 - New remnants 3

Posted by Albert, Dom, V453000, Bilka on 2019-09-06

Another week has elapsed, which brings us another week deeper into the declining weather of autumn. Even more Remnants Albert, Dom, V453000 In FFF-288 we proposed that we are considering multiple approaches to remnants, and in FFF-293, we described that we are choosing the balanced solution which does not obstruct the movement of a...

Friday Facts #307 - 0.17 stable candidate

Posted by Klonan, Bilka on 2019-08-09

Hello, We had a lovely surprise waiting us this Monday, one of our fans had sent us a delicious cake: It didn't last very long... Thank you very much Conn! It certainly helped with the bug fixing push this week. 0.17 Stable candidate Klonan This last week we have made a big push to fix as many...

Friday Facts #294 - Blog thoughts & Lua documentation improvements

Posted by Klonan, Bilka on 2019-05-10

As the time goes on, the nature of our weekly FFF post has changed. At the very beginning (FFF-1) it was to let people know that "we're still alive and working on the game", and over time we've grown into covering a range of different topics: Communicating our progress and roadmap of the next releases. Showing new features and gathering...

Friday Facts #283 - Prepare to Launch

Posted by kovarex, Albert, V453000, Bilka, Sanqui on 2019-02-22

We have been playtesting a few days this week. There were some things we had to fix on the fly, but we still were able to play quite a lot, so I would say that it went surprisingly well. We have been able to get 3 multiplayer bases into a late game stage. Tile pollution tweaks As we played 3 different games already, we discovered that...

Friday Facts #276 - Belt item spacing & Script rendering

Posted by Klonan, Bilka on 2019-01-04

Hello, the office is slowly ramping back up after the Christmas and New year festivities. Belt item spacing (Klonan) Part of the final polishing and cleanup work of preparation for 1.0 is cleaning up and smoothing out some of the hiccups in the game. Many will remember FFF-266 where we talked about some of these upcoming changes and...

Friday Facts #233 - Wiki admin

Posted by Klonan & Bilka on 2018-03-09

T-shirt shop in full-swing The T-shirt shop has been back up and running now for a few weeks. If you missed your chance to get a T-shirt before Christmas, now is the chance to place the order while stocks last. It is not quite the rush we had during the holiday season, but our inventory is slowly making its way into the hands of our fans. ...