Posts by kovarex

Friday Facts #78 - Focused on 0.12

Posted by kovarex on 2015-03-20

it feels like the warm spring here is making everyone more friendly here. Even the Factorio office seems to be brighter and happier place. Hard to tell if the reason is getting out of the dark multiplayer tunnel or the spring itself, but whatever the reason it is, it feels great. 0.11.19 seems to be almost there We just released the...

Friday Facts #73 - Minds versus bytes

Posted by kovarex on 2015-02-13

The full crew seems to show its results in its bug-fixing struggle. The working version of 0.11.16 contains historically biggest count of bugfixes and counting. We wanted release it by the end of this week, but it apparently needs more time as we always find some new problems when we test the multiplayer with more people. But the fact that we...

Friday Facts #71 - To the stars

Posted by Kovarex on 2015-01-30

We released the 0.11.0 exactly 3 months ago. And here we are, 3 months later, still far from the stable release. Our estimate is still the same: just one more month until the stable. There are more reasons of this: It looks like the new wave of people coming to Factorio discovered many new problems. Many of these were in the game from the...

Friday Facts #70 - The smooth FPS

Posted by Kovarex on 2015-01-23

These weeks are quite quiet. We (Me and Kuba) are fighting the never ending wall of bugs, and Albert with Pavel (The graphics department) are doing the preparations of the 0.12 endgame graphics. Say welcome to Robert Robert, the new programming reinforcement arrived to Prague today. He is from Romania and he is making a big life step by moving...

Friday Facts #68 - The trains

Posted by kovarex on 2015-01-09

Albert is back from Spain and Cube is back from vacation, so the Wube is not lonely. Once Tomas gets back from India and Robert moves here, the place will feel fully populated again :) 0.11.9, 0.11.10 and future 0.11.11 We had 2 releases this week, as the 0.11.9 (released on monday) had some critical gui related crashes because ... well...

Friday Facts #67 - Happy new year

Posted by kovarex on 2015-01-02

I have to admit that the Factorio development is slowed down these days, but it is not stopped because it just can't stop. Or is it because we can't stop? I guess that we have come too far to give up who we are. 0.11.8 is less broken than 0.11.7 but still not recommandable There is the the parallel saving/loading of the map in 0.11.7+....

Friday Facts #66 - Merry christmas

Posted by kovarex on 2014-12-26

You would expect that we wouldn't have anything new during christmas, but you couldn't be more wrong, as the Factorio development never stops. 0.11.7, 0.11.8 and the multiplayer stabilisation For 0.11.7, Tomas prepared the parallel saving/loading which is needed to be able to notify other multiplayer peers about the progress of...

Friday Facts #64 - The plans

Posted by kovarex on 2014-12-12

we have a nice anniversary of the friday facts today, as we have one friday facts for every bit in the 64bit architecture address size. I believe this is the best time to show some of the 64 pixels per tile graphics experiments as well. The light at the end of the tunnel The (multiplayer) bugs queue was reduced a lot, we are down from...

Friday Facts #63 - The endless struggle

Posted by kovarex on 2014-12-05

I'm turning 30 today. Few years ago, I was thinking, that I should achieve something great before I get 30. Now I work on Factorio, and I feel like this is the best position for me that could exist. I enjoy it very much and I feel that it also is the best learning experience I could hope for. I managed to not disappoint the younger me, and it...

Friday Facts #62 - The automation of Factorio

Posted by kovarex on 2014-11-28

Tomas is in India already, so the place is more empty again. The more empty it is, the harder we have to work to make for it :) The automation If you have to put the coal manually into the boiler every few minutes, you would build a transport belt with inserter soon, so you just don't have to think about it. The same applies to some of...