Posts by Ernestas

Friday Facts #350 - Electric mining drill redesign

Posted by Ernestas, V453000 on 2020-06-05

The electric mining drill is one of the older designs still in the game, and we have had our eye on it for a long time as a candidate for redesign. We would have loved to rework the mining drill in 0.15 when we added high resolution graphics and the pipe patch for it, but we had many nuclear related graphics to do for 0.15, so we just...

Friday Facts #334 - New poison cloud animation, flying robot dying effect

Posted by Ernestas, Posila, Dom, Klonan on 2020-02-14

The poison cloud animation is a placeholder spritesheet (that kovarex found somewhere on the internet), we have wanted to improve it for a long time, but since it was always such a small detail other things took priority. Well now is the time to finish everything, big and small. Mp4 playback not supported on your device. ...

Friday Facts #323 - Animated water

Posted by Albert, Ernestas, posila on 2019-11-29

Since the very beginning of the project, we have focused a lot in the side of the factory, providing better designs for the machines, and expressive animations that give a sense of life and credibility in this area. We put a lot of effort also in the environmental side, adding different tile sizes, improving textures, adding doodads, cliffs,...

Friday Facts #313 - Light at the end of the bug tunnel

Posted by Klonan, Ernestas, Albert on 2019-09-20

Hello, We have had quite a peaceful week here in the office. Last night we went out for a burger and a beer as a last meal with Ernestas before he flies back home for another few months. It was also quite nostalgic, as we went to a place that we used to go to frequently near our old office, and the staff still remembered us. Light...

Friday Facts #312 - Fluid mixing saga & Landfill terrain

Posted by Dominik, Ernestas, Albert on 2019-09-13

Hello Factorians, Today I would like to talk to you about my favourite subject - fluid mixing and its prevention. It is a new mechanic introduced in 0.17 that seemed quite simple at first, but has been giving me nightmares ever since. A while ago I took on the task of updating the fluid system (FFF-260). The way it works in 0.16...

Friday Facts #310 - Glowing Heat pipes

Posted by Ernestas, Albert on 2019-08-30

WoW classic has been released, which means several of our top men have taken time off to spend hours raiding and having fun in Azeroth. This isn't great timing, as a few new bugs related to train signals appeared. We want to get these bugs solved before we do another release (another stable candidate). As it turns out, the only person...

Friday Facts #301 - Crash site: First state

Posted by Ernestas, V453000, Albert, Rseding on 2019-06-28

For many weeks now the GFX department has been focused on preparing replacements for the placeholder graphics of the campaign crash site. The subject as usual is not that easy because we had to first solve the main concept of the crash site. It happens that those new entities belong to the Factorio universe, but they come from a...

Friday Facts #295 - New design for the chemical plant

Posted by Ernestas, Albert on 2019-05-17

Hello, the bugfixing period boringly continues, we got down to 159 active bug reports, so in few weeks we should be finally down with this burden. But at least the graphics department has something new to show: New design for the chemical plant Ernestas, Albert After some time working on the redesign of the chemical plant, we can...

Friday Facts #282 - 0.17 in sight

Posted by kovarex, TOGos, Ernestas, Albert on 2019-02-15

This week was the time to close and finish all the things that will go to 0.17.0. Not all of the things that we originally planned to be done were done (surprise), but we just left any non-essential stuff for later so we won't postpone the release any further. The plan is, that next week will be dedicated to the office playtesting and...

Friday Facts #279 - Train GUI & Modern Spitter

Posted by kovarex, Albert, Ernestas, V453000 on 2019-01-25

FFF motivation (kovarex) This weeks Friday Facts are a good example of how they serve not only the obvious role ofinforming the community, but also helps us to divide the work into smaller chunks with individual deadlines. As this Friday Facts was scheduled to be about the Train GUI, we had to put special effort into finishing everything...