Posts by Twinsen

Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Posted by Abregado, Twinsen, Albert, posila on 2019-04-19

Have you ever been playing a Freeplay game and realised you don't know what your next big goal is? And then, once you decide to pick a new goal, you realise while you worked on automating the last goal, there were 10 new technologies unlocked and now you don't know which to pick next. These are the situations we hope to address...

Friday Facts #289 - Character GUI

Posted by Albert, AleŇ°, twinsen, kovarex, Klonan on 2019-04-05

we are still focusing most of our resources towards fixing as many bugs as possible so we have stable release in reasonable time. In the meantime, the preparation for the continuation of the work on the GUI rewrite is still happening: Character GUI mockup The character screen is one of the most used GUI screens in the game, so we need...

Friday Facts #280 - Visual Feedback is the king

Posted by kovarex, Twinsen on 2019-02-01

as we learned countless time before: Visual feedback is the king! Especially when the GUI is as complex as the Train GUI. Train GUI part 2 (kovarex) The biggest missing feedback I could identify in the Train UI is not seeing the path the train is going to take, so it was the first thing we did: Webm/Mp4 playback not...

Friday Facts #278 - The new quickbar

Posted by Twinsen, Klonan on 2019-01-18

The proposal was first mentioned more than 1 and a half years ago, in FFF-191. Since then, we kept mentioning it in our blog posts and players kept asking about it. After a lot of back and forth within the team on whether we should implement it or not, and how it should work, we finally have it almost finished for 0.17. The quickbar ...

Friday Facts #272 - Mod GUI

Posted by Twinsen, Rseding on 2018-12-07

a large part of the team is attending GDS, if you are in Prague and interested in Games, you are welcome to come as well. New Manage/Install/Update mods GUI (Twinsen) As we were going through the main menu, improving the looks and sometimes the interaction of most of the GUIs, it was obvious the mod management needed some attention....

Friday Facts #258 - New autoplace

Posted by TOGoS, Twinsen on 2018-08-31

One of the things in the large TODO list for 0.17 is giving a final polish to the map generator. There are quite a few obvious problems now in 0.16, and some less obvious ones. Here are some of the fixes and improvements (some work in progress): All combinations of settings should no longer create strange maps such as circles of...

Friday Facts #250 - Dead end conclusion

Posted by Klonan, Twinsen on 2018-07-06

Sanqui has been quite effective these last weeks getting stuck in with the mod portal, so we have some interesting additions to talk about. Mod deprecation A modder can mark a mod as deprecated, which indicates they are no longer updating or maintaining it. The typical case is a mod will add something relevant for the current version of...

Friday Facts #248 - Not Saturday Facts

Posted by Twinsen, Rseding91 on 2018-06-22

On Monday June 18th, we marked the last version of 0.16 as stable. There were no major problems, so now we are almost exclusively working on 0.17. Work on 0.17 is progressing well: Regarding the new campaign, we are already internally playing a rough version of the new player experience. We are still trying to figure out the exact and...

Friday Facts #246 - The GUI update (Part 3)

Posted by kovarex, Twinsen, Albert on 2018-06-08

A really strange debate started as a continuation of FFF-238. I insisted that the button order should obviously always be OK Cancel, as in any UI I see around. But little I knew, that this is actually specific to windows, and on Linux or macOS, the order is reversed: Eventually, we figured out, that we are...

Friday Facts #241 - New player experience

Posted by V453000, Abregado, Twinsen on 2018-05-04

In the last several weeks/months we have been working on deciding the fate of the campaign and the demo/tutorial missions. Hi, I'm Ben (Abregado). My experience as an educator using Factorio in the classroom means I have thoroughly examined new players (young and old), and have played the first 30 minutes of Factorio for as many hours...