Posts by kovarex

Friday Facts #253 - Fans & Fun

Posted by Klonan, kovarex on 2018-07-27

One of the many small tasks for 0.17, was to solve the occasional problem I had when I didn't notice that one of my trains didn't have the refuelling automated. One train out of fuel can halt all the train logistics easily, and sometimes it takes quite a while to notice it. For this reason, we added an alert for trains running out of fuel when...

Friday Facts #249 - Dead end exploration

Posted by kovarex on 2018-06-29

While working on the GUI, we reached the infamous blueprint library, and we started talking about how to improve it. This lead to discussions about how we can improve the entire system of blueprints. The problem was not simple at all, and these discussions have been going on for a few days. Current version The current version of the...

Friday Facts #247 - Pricing and its exploits

Posted by Klonan & kovarex on 2018-06-15

Earlier this week I received an unusual number of support emails, some players were having trouble redeeming their Steam keys on our website. In each case, the key they purchased was not a key eligible for a Steam key. Our order/account system isn't the most intuitive, so let me explain the ways in which people can buy the game, and how it...

Friday Facts #246 - The GUI update (Part 3)

Posted by kovarex, Twinsen, Albert on 2018-06-08

A really strange debate started as a continuation of FFF-238. I insisted that the button order should obviously always be OK Cancel, as in any UI I see around. But little I knew, that this is actually specific to windows, and on Linux or macOS, the order is reversed: Eventually, we figured out, that we are...

Friday Facts #244 - Localised plurals & Modernisation progress

Posted by Klonan, kovarex, Posila on 2018-05-25

Mobile users may see that the website is significantly easier to read today, that is all thanks to our new Python developer Sanqui. Apart from making our website more mobile friendly, we have a lot of tasks on the backlog that he will start working on soon. His first major task is to speed up and optimize the matching server, with which...

Friday Facts #243 - New GUI tileset

Posted by kovarex & Albert on 2018-05-18

The process of the GUI re-design is moving slowly but steadily. By making new mockups, re-thinking old mechanics, and with the proper feedback from a different range of people, the parts are falling into place. I'm starting to feel very confident with the actual general contrast and font sizes. Also the conversion from high resolution to...

Friday Facts #242 - Offensive programming

Posted by kovarex on 2018-05-11

this post is going to be more technical than usual, yet it might still be interesting to know the background of the process for some people. Why are there suddenly so many problems with save loading in experimental? 0.16.36 is stable, but as we needed to fix some additional bugs, we started releasing experimental releases 0.16.37 up to...

Friday Facts #238 - The GUI update (Part II)

Posted by glex & kovarex on 2018-04-13

Today we will speak a bit about the work in progress of the Technology tree, and the main GUI style/philosophy evolution. The visual style is evolving and becoming more mature. The aim is to be as functional as possible, and also be pleasant to interact with, always having in mind the limitations of making it work in our engine. This is...

Friday Facts #237 - Rich & interactive text

Posted by kovarex on 2018-04-06

Hello, since 0.16 is stable we can assign more of our effort into the work on 0.17. One of those features planned for that release is the Rich & interactive text. Having more text formatting options was one of the things we wanted for quite some time, and it is finally starting to become reality in the 0.17 branch. The initial...

Friday Facts #235 - 0.16 stable

Posted by kovarex & Rseding on 2018-03-23

Rseding thinks that we have the least amount of bugs in the game we ever had. Mostly because of the automated reporting system and partly because of my pushing of everyone to fix everything before starting other tasks. The 0.16.35 (to be released soon) will be declared stable on Monday, if no critical problems are discovered. This...