Posts by Albert

Friday Facts #279 - Train GUI & Modern Spitter

Posted by kovarex, Albert, Ernestas, V453000 on 2019-01-25

FFF motivation (kovarex) This weeks Friday Facts are a good example of how they serve not only the obvious role ofinforming the community, but also helps us to divide the work into smaller chunks with individual deadlines. As this Friday Facts was scheduled to be about the Train GUI, we had to put special effort into finishing everything...

Friday Facts #275 - 0.17 Science changes

Posted by V453000 & Albert on 2018-12-28

It's the last Friday of 2018, and as such the last Friday Facts before the New year of 2019. We all hope everyone has had a great 2018, and looking forward to a lot more automation fun to come in 2019. Albert has produced a postcard for you all to share to give the year a good send-off. 0.17 Science changes (V453000) ...

Friday Facts #270 - HR Substation & Save/Load overview

Posted by Klonan, Rseding, Albert on 2018-11-23

Steam has opened up the nominations for this years Steam Awards. Last year Factorio was actually selected as a nominee for the 'Haunts My Dreams' award. There is a category this year for 'Best Developer', and many in the community have wanted to nominate us for that category. Unfortunately to be eligible, we would need to have a...

Friday Facts #268 - The modern Biter

Posted by Ernestas, Albert, Klonan on 2018-11-09

Besides vegetable and plant stuff, biters are the main population on the surface of the Factorio planet. They are the locals, and somehow, from a twisted perspective, they can even be considered the bad guys. Not anymore. The magic of high resolution gives us the chance to move deeper into their conceptualisation and we've added a new...

Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

Posted by posila, Rseding, Albert on 2018-09-07

While migrating from Allegro to SDL, HanziQ and Jiri replaced the keystroke handling from using key-codes to scan-codes. Before you start jumping with joy, you’ll probably wonder: What is that and why should I care? Well, funny you should ask. You probably won’t care, unless you live outside of USA and/or you use a non-US keyboard...

Friday Facts #252 - Sound design & Map editor

Posted by Val, Albert, Rseding on 2018-07-20

Val: Do you remember the smell of the fresh air near the seashore? Can you describe, a forest that rumbles its trees after a summer rain? All that you hear and see goes right into your mind. All of our senses are connected with each other in our memories. When we feel at least one of them, our imagination brings the others. Sometimes, and...

Friday Facts #246 - The GUI update (Part 3)

Posted by kovarex, Twinsen, Albert on 2018-06-08

A really strange debate started as a continuation of FFF-238. I insisted that the button order should obviously always be OK Cancel, as in any UI I see around. But little I knew, that this is actually specific to windows, and on Linux or macOS, the order is reversed: Eventually, we figured out, that we are...

Friday Facts #243 - New GUI tileset

Posted by kovarex & Albert on 2018-05-18

The process of the GUI re-design is moving slowly but steadily. By making new mockups, re-thinking old mechanics, and with the proper feedback from a different range of people, the parts are falling into place. I'm starting to feel very confident with the actual general contrast and font sizes. Also the conversion from high resolution to...

Friday Facts #219 - Cliffs

Posted by Twinsen, Albert, TOGoS on 2017-12-01

Several months ago TOGoS (Dan) half-jokingly mentioned that what Factorio really needed was mountains and cliffs. This was also suggested many many many times. Albert immediately got very excited and they started having some discussions about how to make it happen. Fast forward a few months, and Ernestas had made some cliff graphics...

Friday Facts #195 - Poles re-design

Posted by Albert on 2017-06-16

Since a couple of weeks ago I was working for the 1M Party. Made some little graphic design jobs which finally became not that little and much more than "some little". I have to admit that I had quite some fun doing them, cause these small things are giving me the chance to experiment and play with the graphical identity of Factorio, like the...