Posts by Klonan

Friday Facts #186 - Marathon testing

Posted by Klonan on 2017-04-14

Hello, another week of tepid weather here, but the work on the final necessities to 0.15.0 continues with full force. More playtesting We started a new map on Monday, we wanted to see how the game feels with our new 'marathon' map preset, which (among other things) makes many recipes more expensive. What may seem like blasphemy...

Friday Facts #185 - Progress report

Posted by Klonan on 2017-04-07

Hello, the sunny spring weather seems to have taken a break these last few days after Denis' arrival to the office. His work continues on the belts optimization, as the rest of the team has been playtesting 0.15, as well as closing off remaining minor features on our Trello board. Progress report Internal playtesting kicked off early this...

Friday Facts #181 - Calm before the storm

Posted by Klonan & V453000 on 2017-03-10

Work this week has been progressing nicely on 0.15. We hope we will be able to start our internal play testing soon, as the team works to close off the rest of the major features. Rseding will be arriving here in Prague next week for another of his infamous visits, and Harkonnen will be joining us shortly after, so the office will be prepared...

Friday Facts #178 - Minimal mode and Mini-tutorials

Posted by Klonan on 2017-02-17

Minimal mode There has for some time been an irritating problem which can arise in the game, specifically in the way we handle mods. With the mod portal's introduction, it became easier and more intuitive to download and install mods directly in the game. This has been really useful for a lot of players, simplifying the old system of...

Friday Facts #174 - Mod gui

Posted by Klonan on 2017-01-20

Mod gui We offer a lot of freedom to the modders of Factorio, this freedom has been of huge advantage to everyone involved, allowing interesting and fresh mechanics to be implemented with simple Lua script and our API. With freedoms comes the fact that we can't control everything the modders want to do. In terms of visual design we...

Friday Facts #171 - So long 2016

Posted by Klonan on 2016-12-30

Looking back on 2016 Its not much of an exaggeration to say that the Steam launch was the biggest event in Factorio history. The many months of preparation and research really came together really well at the end of February, and with the great support from our fans, we managed to top the Steam charts for several weeks after launch. To put...

Friday Facts #169 - Combat revisit 2

Posted by Twinsen & Klonan on 2016-12-16

Twinsen here. As you might have read in Friday Facts #166, we wanted to do some combat balancing. First, to not bring the hopes of everyone up too much, this did not mean a combat overhaul. It means mostly tweaking numbers to make the game more fun and make some of the the weapons more viable. No new entities or new mechanics. As...

Friday Facts #167 - Reactors Operational

Posted by Klonan on 2016-12-02

Denis has joined us for another month here in the office, a small overlap with Rseding who is flying back to the USA next week. With the festive season upon us, Tomas and Kovarex have both taken some time off for a vacation. Reactor heating and boiling As mentioned in a previous FFF, the implementation of the nuclear power will require...

Friday Facts #166 - Combat Revisit

Posted by Klonan on 2016-11-25

Hello,the hopefully final 0.14 version was recently released, meanwhile most of the team have been assigned their major tasks for 0.15. Combat Revisit One of the tasks I picked up was to work on the long overdue combat balance. We identified some of the major problem areas. The most pressing issue is that many of the guns and ammo in...

Friday Facts #162 - Theme Art Again

Posted by Klonan on 2016-10-28

the 0.14 stabilization is still ongoing, we are in the final stretch now and hope our latest release might be declared stable soon, along with a marketing push on steam. Until then here is some news about ongoing developments this week: The great fluid multiplier So the fluids within the game are measured in somewhat arbitrary units,...